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51st State: Master Set

#192458BGG ↗

2016 · 1-4 players · 90min · weight 2.89 · 7,646 ratings

v2 v3 fit 0.468

BGG raw

ID
192458
Name
51st State: Master Set
Year
2016
Rank
279
Min players
1
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.8926
Num weights
270
Bayes avg
7.01884
Average
7.53791
Users rated
7646
Num owned
9893
Wanting
296
Wishing
2209
Num comments
1408
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Hand ManagementMulti-Use CardsOpen DraftingTake ThatVariable Phase OrderVariable Player PowersWorker Placement
Categories (4)
Card GameCity BuildingEconomicScience Fiction
Description (1215 chars)

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways: Raze a location to gain many resources once. Deal with this location to gain one resource every turn. Build the location so that you can use its skill each turn. 51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.

LLM v2 (wide)

Core verb
play card three ways
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Each turn play locations as a one-time raze, ongoing deal, or built engine slot; tableau snowballs.
Translation difficulty
Medium
Difficulty reason
Multi-use cards and resource conversion chains adapt well, but iconography density needs careful tutorial onboarding.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["multi_use_card_modes", "tableau_engine_building", "resource_conversion_chain", "asymmetric_faction_powers", "raze_or_keep_decision"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (869 chars)
{
  "game_id": 192458,
  "name": "51st State: Master Set",
  "core_verb": "play card three ways",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Each turn play locations as a one-time raze, ongoing deal, or built engine slot; tableau snowballs.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Multi-use cards and resource conversion chains adapt well, but iconography density needs careful tutorial onboarding.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "multi_use_card_modes",
    "tableau_engine_building",
    "resource_conversion_chain",
    "asymmetric_faction_powers",
    "raze_or_keep_decision"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).