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Innovation

#63888BGG ↗

2010 · 2-5 players · 60min · weight 2.78 · 20,391 ratings

v2 v3 fit 0.439

BGG raw

ID
63888
Name
Innovation
Year
2010
Rank
304
Min players
2
Max players
5
Playing time
60
Min playtime
20
Max playtime
60
Avg weight
2.7815
Num weights
1016
Bayes avg
7.10764
Average
7.31998
Users rated
20391
Num owned
26700
Wanting
550
Wishing
4410
Num comments
4676
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
FollowHand ManagementLayeringMelding and SplayingSudden Death EndingTagsTake ThatTech Trees / Tech Tracks
Categories (2)
Card GameCivilization
Description (1307 chars)

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents. In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success. To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way. [Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

LLM v2 (wide)

Core verb
meld card, trigger dogma
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery", "Expression"]
Core loop pitch
Meld an age card to your tableau, splay for icons, then trigger dogma effects scaled by visible icons.
Translation difficulty
Medium
Difficulty reason
Card text is dense and dogma chains require careful UI; BGA implementation works but the wordy effects challenge mobile readability.
Direct digital port
Innovation (Board Game Arena, browser)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["icon_threshold_sharing", "tableau_splaying", "age_escalation", "asymmetric_dogma_text", "achievement_race"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (908 chars)
{
  "game_id": 63888,
  "name": "Innovation",
  "core_verb": "meld card, trigger dogma",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Expression"
  ],
  "core_loop_pitch": "Meld an age card to your tableau, splay for icons, then trigger dogma effects scaled by visible icons.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Card text is dense and dogma chains require careful UI; BGA implementation works but the wordy effects challenge mobile readability.",
  "direct_digital_port": "Innovation (Board Game Arena, browser)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "icon_threshold_sharing",
    "tableau_splaying",
    "age_escalation",
    "asymmetric_dogma_text",
    "achievement_race"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).