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Seasons

#108745BGG ↗

2012 · 2-4 players · 60min · weight 2.78 · 26,467 ratings

v2 v3 fit 0.531

BGG raw

ID
108745
Name
Seasons
Year
2012
Rank
177
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7845
Num weights
1030
Bayes avg
7.14473
Average
7.33311
Users rated
26467
Num owned
31752
Wanting
653
Wishing
5629
Num comments
4127
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Closed DraftingDice RollingDie Icon ResolutionHand ManagementOpen DraftingTagsTake ThatTurn Order: ProgressiveVictory Points as a Resource
Categories (2)
Card GameFantasy
Description (2173 chars)

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards. Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

LLM v2 (wide)

Core verb
draft die, play power card
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fantasy", "Discovery"]
Core loop pitch
Draft seasonal dice for energy/actions, then spend to play power cards that engine-build crystals.
Translation difficulty
Medium
Difficulty reason
Card draft prelude plus dice-drafting body has clean digital potential, but no official Libellud port exists yet. Card text is fiddly.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["pre_game_card_draft", "seasonal_dice_pool", "elemental_energy_conversion", "rondel_season_advance", "permanent_power_chains"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (868 chars)
{
  "game_id": 108745,
  "name": "Seasons",
  "core_verb": "draft die, play power card",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Discovery"
  ],
  "core_loop_pitch": "Draft seasonal dice for energy/actions, then spend to play power cards that engine-build crystals.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Card draft prelude plus dice-drafting body has clean digital potential, but no official Libellud port exists yet. Card text is fiddly.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pre_game_card_draft",
    "seasonal_dice_pool",
    "elemental_energy_conversion",
    "rondel_season_advance",
    "permanent_power_chains"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).