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Android: Netrunner

#124742BGG ↗

2012 · 2-2 players · 45min · weight 3.42 · 31,290 ratings

v2 v3

BGG raw

ID
124742
Name
Android: Netrunner
Year
2012
Rank
45
Min players
2
Max players
2
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
3.4154
Num weights
1702
Bayes avg
7.65355
Average
7.89269
Users rated
31290
Num owned
47322
Wanting
604
Wishing
5933
Num comments
6502
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsDeck ConstructionHand ManagementRaceSecret Unit DeploymentTake ThatVariable Player Powers
Categories (4)
BluffingCard GameCollectible ComponentsScience Fiction
Description (2454 chars)

Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view. Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network. In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity. The Revised Core Set for Android: Netrunner released in late 2017 includes cards from the original Core Set released in 2012 as well as cards from the Genesis Cycle and Spin Cycle series of Data Packs. While the cards in this set have been released previously, the art on some of them is new.

LLM v2 (wide)

Core verb
spend click, install/run
Decision shape
mixed:social+combinatorial
Reward schedule
mixed:delayed+variable
Aesthetics
["Challenge", "Narrative", "Fellowship"]
Core loop pitch
Corp installs hidden cards behind ice; runner spends clicks and credits to break ice and steal agendas.
Translation difficulty
Hard
Difficulty reason
Asymmetric hidden info and bluff economy are the soul of the game; AI struggles with the Corp's bluff layer. Jinteki.net runs in browser unofficially; FFG never shipped a port.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["asymmetric_role_decks", "hidden_info_bluff", "click_action_economy", "ice_breaker_subroutine_match", "agenda_score_race"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (918 chars)
{
  "game_id": 124742,
  "name": "Android: Netrunner",
  "core_verb": "spend click, install/run",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fellowship"
  ],
  "core_loop_pitch": "Corp installs hidden cards behind ice; runner spends clicks and credits to break ice and steal agendas.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Asymmetric hidden info and bluff economy are the soul of the game; AI struggles with the Corp's bluff layer. Jinteki.net runs in browser unofficially; FFG never shipped a port.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "asymmetric_role_decks",
    "hidden_info_bluff",
    "click_action_economy",
    "ice_breaker_subroutine_match",
    "agenda_score_race"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).