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Mission: Red Planet (Second/Third Edition)

#176920BGG ↗

2015 · 2-6 players · 90min · weight 2.21 · 12,381 ratings

v2 v3 fit 0.477

BGG raw

ID
176920
Name
Mission: Red Planet (Second/Third Edition)
Year
2015
Rank
220
Min players
2
Max players
6
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.2143
Num weights
308
Bayes avg
7.06482
Average
7.38668
Users rated
12381
Num owned
16352
Wanting
529
Wishing
3686
Num comments
2066
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action RetrievalArea Majority / InfluenceArea MovementHand ManagementSimultaneous Action SelectionTake ThatTurn Order: Role Order
Categories (1)
Science Fiction
Description (2086 chars)

With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality. As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes: Components for up to six players instead of five Special two-player variant rules New action cards and revised mission and discovery cards Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself

LLM v2 (wide)

Core verb
load astronaut on rocket
Decision shape
mixed:social+spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Secretly play a role each round to board rockets to Mars and grab area majorities at three scoring rounds.
Translation difficulty
Medium
Difficulty reason
Role selection and area majority work digitally, but role-bluffing and take-that thrive with humans, not bots.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["simultaneous_role_select", "rocket_seat_loading", "destination_reveal_late", "majority_at_scoring_pulses", "role_replay_decay"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (885 chars)
{
  "game_id": 176920,
  "name": "Mission: Red Planet (Second/Third Edition)",
  "core_verb": "load astronaut on rocket",
  "decision_shape": "mixed:social+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Secretly play a role each round to board rockets to Mars and grab area majorities at three scoring rounds.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Role selection and area majority work digitally, but role-bluffing and take-that thrive with humans, not bots.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "simultaneous_role_select",
    "rocket_seat_loading",
    "destination_reveal_late",
    "majority_at_scoring_pulses",
    "role_replay_decay"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).