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Inis

#155821BGG ↗

2016 · 2-4 players · 90min · weight 2.94 · 23,024 ratings

v2 v3

BGG raw

ID
155821
Name
Inis
Year
2016
Rank
105
Min players
2
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.9397
Num weights
647
Bayes avg
7.52866
Average
7.81411
Users rated
23024
Num owned
29443
Wanting
1199
Wishing
9399
Num comments
3871
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action DraftingArea Majority / InfluenceArea MovementCampaign / Battle Card DrivenClosed DraftingHand ManagementInterruptsKing of the HillMap AdditionModular BoardTake ThatVariable Set-up
Categories (5)
AncientCard GameExplorationMythologyWargame
Description (2395 chars)

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for their merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to their clan's people (i.e., their hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.

LLM v2 (wide)

Core verb
draft and play action card
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Challenge", "Fellowship", "Expression"]
Core loop pitch
Draft four action cards each season; play them for moves, fights, or sanctuaries; race three king conditions.
Translation difficulty
Hard
Difficulty reason
Threat of victory mid-round is a social bluff (everyone passes carefully); the King-of-the-Hill timing requires reading opponents.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["card_drafting_per_season", "three_path_victory", "passing_as_threat_signal", "area_majority_with_pretender", "epic_tale_one_shots"]
Confidence
0.75
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (863 chars)
{
  "game_id": 155821,
  "name": "Inis",
  "core_verb": "draft and play action card",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Expression"
  ],
  "core_loop_pitch": "Draft four action cards each season; play them for moves, fights, or sanctuaries; race three king conditions.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Threat of victory mid-round is a social bluff (everyone passes carefully); the King-of-the-Hill timing requires reading opponents.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "card_drafting_per_season",
    "three_path_victory",
    "passing_as_threat_signal",
    "area_majority_with_pretender",
    "epic_tale_one_shots"
  ],
  "confidence": 0.75
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).