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Survive: Escape from Atlantis!

#2653BGG ↗

1982 · 2-4 players · 60min · weight 1.69 · 27,848 ratings

v2 v3 fit 0.433

BGG raw

ID
2653
Name
Survive: Escape from Atlantis!
Year
1982
Rank
257
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
1.693
Num weights
1101
Bayes avg
7.1096
Average
7.30698
Users rated
27848
Num owned
41591
Wanting
601
Wishing
4667
Num comments
5387
Fetched at
Sat Apr 25 2026 16:15:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Area Majority / InfluenceDice RollingGrid MovementHexagon GridMap ReductionMemoryModular BoardMovement PointsSecret Unit DeploymentTake That
Categories (4)
AdventureAnimalsBluffingNautical
Description (1293 chars)

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety. Survive is very similar to Escape from Atlantis with some key differences. Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version). "Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

LLM v2 (wide)

Core verb
remove tile, move meeple
Decision shape
mixed:spatial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Each turn pull a hex tile from the sinking island; move your hidden-value swimmers toward shore while monsters spawn.
Translation difficulty
Easy
Difficulty reason
Hex movement and tile removal map cleanly to touch; mobile and Steam ports exist.
Direct digital port
Survive: Escape from Atlantis! (iOS/Android, Zygomatic; Escaping Atlantis on Steam)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["sinking_map_attrition", "hidden_token_value", "monster_spawn_take_that", "escape_route_threshold", "memory_tracking_pieces"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (954 chars)
{
  "game_id": 2653,
  "name": "Survive: Escape from Atlantis!",
  "core_verb": "remove tile, move meeple",
  "decision_shape": "mixed:spatial+social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Each turn pull a hex tile from the sinking island; move your hidden-value swimmers toward shore while monsters spawn.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Hex movement and tile removal map cleanly to touch; mobile and Steam ports exist.",
  "direct_digital_port": "Survive: Escape from Atlantis! (iOS/Android, Zygomatic; Escaping Atlantis on Steam)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "sinking_map_attrition",
    "hidden_token_value",
    "monster_spawn_take_that",
    "escape_route_threshold",
    "memory_tracking_pieces"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).