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The Godfather: Corleone's Empire

#195539BGG ↗

2017 · 2-5 players · 90min · weight 2.64 · 8,541 ratings

v2 v3

BGG raw

ID
195539
Name
The Godfather: Corleone's Empire
Year
2017
Rank
305
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.6422
Num weights
218
Bayes avg
7.04559
Average
7.53273
Users rated
8541
Num owned
12323
Wanting
235
Wishing
2201
Num comments
1389
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceAuction / BiddingHand ManagementMemoryOpen DraftingTake ThatVariable Player PowersWorker PlacementWorker Placement, Different Worker Types
Categories (3)
EconomicMafiaMovies / TV / Radio theme
Description (1033 chars)

Designer Eric Lang, known for his "dudes on a map" games, describes The Godfather: Corleone's Empire — a standalone big box board game with high-quality miniatures — as "thugs on a map". In short, the game is a streamlined, confrontational worker placement game filled with murder and intrigue. You play as competing mafia families who are vying for economic control of the organized crime networks of New York City, deploying your thugs, your don, your wife, and your heir on the board to shake down businesses and engage in area-control turf wars. Money, rackets, contracts, and special advantages (such as the union boss) are represented by cards in your hand, and your hand size is limited, with you choosing which extra cards to pay tribute to the don at the end of each of the five rounds. At the end of the game, though, cash is all that matters, and whoever has the most money wins. The game also features drive-by shootings in which enemy tokens are removed from the board and placed face-down in the river.

LLM v2 (wide)

Core verb
place thug, take racket
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Narrative", "Fellowship"]
Core loop pitch
Place thugs to grab rackets and money cards, fight area-control wars, and pay tribute before round end.
Translation difficulty
Hard
Difficulty reason
Heavy player interaction, area-majority drive-bys, and tribute timing all rely on table negotiation that flattens digitally.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["worker_placement_combat", "hand_tribute_purge", "area_control_assassination", "money_as_endgame_score", "racket_card_chain"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (919 chars)
{
  "game_id": 195539,
  "name": "The Godfather: Corleone's Empire",
  "core_verb": "place thug, take racket",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fellowship"
  ],
  "core_loop_pitch": "Place thugs to grab rackets and money cards, fight area-control wars, and pay tribute before round end.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy player interaction, area-majority drive-bys, and tribute timing all rely on table negotiation that flattens digitally.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "worker_placement_combat",
    "hand_tribute_purge",
    "area_control_assassination",
    "money_as_endgame_score",
    "racket_card_chain"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).