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El Grande

#93BGG ↗

1995 · 2-5 players · 120min · weight 2.93 · 33,000 ratings

v2 v3 fit 0.554

BGG raw

ID
93
Name
El Grande
Year
1995
Rank
58
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.9335
Num weights
2482
Bayes avg
7.59214
Average
7.77068
Users rated
33000
Num owned
35481
Wanting
1406
Wishing
7669
Num comments
6560
Fetched at
Sat Apr 25 2026 16:15:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Action DraftingArea Majority / InfluenceAuction / BiddingHand ManagementOpen DraftingSelection Order BidSimultaneous Action SelectionTake ThatTurn Order: Auction
Categories (1)
Medieval
Description (1780 chars)

In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.

LLM v2 (wide)

Core verb
play power card and place caballeros
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Bid a power card for turn order, choose an action, deploy knights into adjacent regions to win majority scoring.
Translation difficulty
Medium
Difficulty reason
Area majority is clean to render but king-adjacency rules and the secret castillo dial need careful UX; no official port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["area_majority_periodic_scoring", "selection_order_bid", "secret_simultaneous_reveal", "king_adjacency_constraint", "action_card_pool_rotation"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (857 chars)
{
  "game_id": 93,
  "name": "El Grande",
  "core_verb": "play power card and place caballeros",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Bid a power card for turn order, choose an action, deploy knights into adjacent regions to win majority scoring.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Area majority is clean to render but king-adjacency rules and the secret castillo dial need careful UX; no official port exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "area_majority_periodic_scoring",
    "selection_order_bid",
    "secret_simultaneous_reveal",
    "king_adjacency_constraint",
    "action_card_pool_rotation"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).