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Evolution: Climate

#182134BGG ↗

2016 · 2-6 players · 60min · weight 2.74 · 8,568 ratings

v2 v3 fit 0.486

BGG raw

ID
182134
Name
Evolution: Climate
Year
2016
Rank
231
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7354
Num weights
189
Bayes avg
6.97094
Average
7.44338
Users rated
8568
Num owned
14199
Wanting
333
Wishing
2866
Num comments
1777
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsEventsHand ManagementSecret Unit DeploymentSimulationTake ThatTurn Order: Progressive
Categories (6)
AnimalsCard GameEducationalEnvironmentalPrehistoricPrint & Play
Description (1449 chars)

Evolution: Climate is a standalone game that introduces climate into the Evolution game system. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure. The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set: Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species). Each species may have up to 4 traits (instead of 3). The climate moves along a Climate Track based upon the food cards played each round. There are additional trait cards that provide protection from the heat and cold. Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

LLM v2 (wide)

Core verb
evolve species traits
Decision shape
mixed:combinatorial+social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery", "Narrative"]
Core loop pitch
Attach trait cards to species, feed at watering hole, eat or get eaten under shifting climate.
Translation difficulty
Easy
Difficulty reason
Already ported to Steam/Switch/mobile by North Star Digital with strong cross-platform multiplayer.
Direct digital port
Evolution Board Game + Climate Expansion (Steam/mobile, North Star Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["trait_card_stack_on_species", "shared_watering_hole", "carnivore_predation_choice", "climate_track_pressure", "population_body_size_dial"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (964 chars)
{
  "game_id": 182134,
  "name": "Evolution: Climate",
  "core_verb": "evolve species traits",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Narrative"
  ],
  "core_loop_pitch": "Attach trait cards to species, feed at watering hole, eat or get eaten under shifting climate.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already ported to Steam/Switch/mobile by North Star Digital with strong cross-platform multiplayer.",
  "direct_digital_port": "Evolution Board Game + Climate Expansion (Steam/mobile, North Star Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "trait_card_stack_on_species",
    "shared_watering_hole",
    "carnivore_predation_choice",
    "climate_track_pressure",
    "population_body_size_dial"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).