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Imperial Settlers

#154203BGG ↗

2014 · 1-4 players · 90min · weight 2.78 · 25,427 ratings

v2 v3 fit 0.403

BGG raw

ID
154203
Name
Imperial Settlers
Year
2014
Rank
157
Min players
1
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.7756
Num weights
949
Bayes avg
7.09375
Average
7.28625
Users rated
25427
Num owned
34370
Wanting
632
Wishing
4810
Num comments
4112
Fetched at
Sat Apr 25 2026 16:15:33 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Closed DraftingContractsEnd Game BonusesHand ManagementIncomeMulti-Use CardsOpen DraftingSolo / Solitaire GameTake ThatTurn Order: ProgressiveVariable Player Powers
Categories (4)
AncientCard GameCity BuildingCivilization
Description (977 chars)

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points. The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

LLM v2 (wide)

Core verb
play card, send worker
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Play faction buildings into your tableau; send workers to activate them or raze opponents' to deny actions.
Translation difficulty
Medium
Difficulty reason
Tableau engine-building suits screens; only Roll & Write and Imperial Miners spinoffs exist as ports, not the core game.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["asymmetric_faction_decks", "tableau_engine_growth", "raze_opponent_card", "card_as_resource_or_building", "round_phase_action_economy", "common_vs_faction_card_split"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (880 chars)
{
  "game_id": 154203,
  "name": "Imperial Settlers",
  "core_verb": "play card, send worker",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Play faction buildings into your tableau; send workers to activate them or raze opponents' to deny actions.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Tableau engine-building suits screens; only Roll & Write and Imperial Miners spinoffs exist as ports, not the core game.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "asymmetric_faction_decks",
    "tableau_engine_growth",
    "raze_opponent_card",
    "card_as_resource_or_building",
    "round_phase_action_economy",
    "common_vs_faction_card_split"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).