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Square Grid
OpenGames using
63
Median complexity
1.92
0–5
Median rating
6.40
bayes
Tabletop fit
0.770
weight-controlled
Definition
From BoardGameGeek
Pieces are placed on a board tessellated with squares, which is used for adjacency and/or movement.
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| A Feast for Odin#27 | 2016 | 7.94 | 3.9 | 120m |
| Too Many Bones#37 | 2017 | 7.85 | 3.9 | 120m |
| Star Wars: Imperial Assault#84 | 2014 | 7.65 | 3.3 | 120m |
| Kingdom Death: Monster#93 | 2015 | 7.62 | 4.3 | 180m |
| Five Tribes: The Djinns of Naqala#95 | 2014 | 7.61 | 2.8 | 80m |
| Azul#96 | 2017 | 7.61 | 1.8 | 45m |
| Teotihuacan: City of Gods#109 | 2018 | 7.57 | 3.8 | 120m |
| Tigris & Euphrates#131 | 1997 | 7.51 | 3.5 | 120m |
| Patchwork#146 | 2014 | 7.47 | 1.6 | 30m |
| Targi#173 | 2012 | 7.40 | 2.3 | 60m |
| Cartographers#180 | 2019 | 7.39 | 1.9 | 45m |
| Go#235 | -2200 | 7.30 | 3.9 | 180m |
| Carcassonne#239 | 2000 | 7.30 | 1.9 | 45m |
| Santorini#309 | 2016 | 7.19 | 1.7 | 20m |
| Galaxy Trucker#315 | 2007 | 7.18 | 2.3 | 60m |
| Onitama#356 | 2014 | 7.14 | 1.7 | 20m |
| The Great Zimbabwe#357 | 2012 | 7.14 | 3.7 | 150m |
| Acquire#359 | 1963 | 7.13 | 2.5 | 90m |
| Arcadia Quest#363 | 2014 | 7.13 | 2.5 | 60m |
| Bunny Kingdom#382 | 2017 | 7.11 | 2.3 | 60m |
| Burgle Bros.#416 | 2015 | 7.07 | 2.3 | 90m |
| Bärenpark#419 | 2017 | 7.07 | 1.7 | 45m |
| Sid Meier's Civilization: The Board Game#425 | 2010 | 7.07 | 3.9 | 240m |
| Ginkgopolis#427 | 2012 | 7.06 | 2.9 | 45m |
| Arboretum#432 | 2015 | 7.06 | 2.1 | 30m |
| Antiquity#433 | 2004 | 7.06 | 4.3 | 180m |
| Chess#459 | 1475 | 7.04 | 3.6 | — |
| Mage Wars Arena#495 | 2012 | 7.00 | 3.7 | 90m |
| Tiny Towns#521 | 2019 | 6.98 | 2.1 | 60m |
| Flash Point: Fire Rescue#538 | 2011 | 6.97 | 2.2 | 45m |
| Quadropolis#582 | 2016 | 6.93 | 2.2 | 60m |
| Forbidden Desert#602 | 2013 | 6.91 | 2.0 | 45m |
| Stuffed Fables#603 | 2018 | 6.91 | 2.5 | 90m |
| Carcassonne: Hunters and Gatherers#691 | 2002 | 6.85 | 1.9 | 40m |
| HeroQuest#704 | 1989 | 6.84 | 2.1 | 90m |
| The Downfall of Pompeii#764 | 2004 | 6.79 | 1.8 | 45m |
| Quantum#768 | 2013 | 6.79 | 2.5 | 60m |
| Mexica#820 | 2002 | 6.75 | 2.7 | 90m |
| The Estates#823 | 2018 | 6.75 | 2.3 | 60m |
| Torres#829 | 1999 | 6.75 | 2.8 | 60m |
| Tash-Kalar: Arena of Legends#871 | 2013 | 6.72 | 2.8 | 30m |
| Blokus#894 | 2000 | 6.71 | 1.7 | 30m |
| Ricochet Robots#916 | 1999 | 6.70 | 2.4 | 30m |
| Specter Ops#921 | 2015 | 6.70 | 2.4 | 120m |
| Earth Reborn#938 | 2010 | 6.69 | 3.9 | 180m |
| Forbidden Island#1021 | 2010 | 6.64 | 1.7 | 30m |
| The Duke#1023 | 2013 | 6.64 | 2.5 | 30m |
| Arcadia Quest: Inferno#1047 | 2017 | 6.63 | 2.5 | 120m |
| Qwirkle#1071 | 2006 | 6.61 | 1.6 | 45m |
| Tak#1081 | 2017 | 6.61 | 2.4 | 60m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.
Related deep dives
Long-form design analysis on games using this mechanism.