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Carcassonne: Hunters and Gatherers

#4390BGG ↗

2002 · 2-5 players · 40min · weight 1.92 · 13,752 ratings

v2 v3

BGG raw

ID
4390
Name
Carcassonne: Hunters and Gatherers
Year
2002
Rank
436
Min players
2
Max players
5
Playing time
40
Min playtime
35
Max playtime
40
Avg weight
1.9218
Num weights
1126
Bayes avg
6.84971
Average
7.13083
Users rated
13752
Num owned
19419
Wanting
255
Wishing
1525
Num comments
3620
Fetched at
Sat Apr 25 2026 16:15:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceEnclosureKill StealMap AdditionPattern BuildingSquare Grid
Categories (2)
PrehistoricTerritory Building
Description (1675 chars)

Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age. As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins. Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system. It includes many of the familiar mechanics from Carcassonne with a few new rules, including: - A player who completes a forest with a gold nugget in it gets to immediately draw and place 1 of 12 bonus (menhir) tiles. - A meadow is worth 2 points for every animal in it, except tigers, which negate certain other animals. - A river segment is worth the number of tiles in the segment plus the number of fish in the lakes at each end. - A fishing hut scores at the end of the game and is worth the number of fish in all the lakes connected by rivers. The Devir edition includes (the relevant part of) the Carcassonne: King & Scout expansion In the 2020 edition - Some of The Scout special tiles are transformed into menhir tiles of which there are more now. - A deer scores 1 point, an aurochs 2 points and a mammoth 3 points on meadows. - Rivers score for fish in the river segments as well, not only the fish in the lakes at each end. Fishing huts likewise. - Players each get 3 huts instead of just 2.

LLM v2 (wide)

Core verb
place tile, score adjacency
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Discovery", "Expression"]
Core loop pitch
Draw a stone-age tile, extend forests/rivers/meadows, claim with a meeple, score on completion.
Translation difficulty
Easy
Difficulty reason
Carcassonne mainline already has a great mobile/Steam port; H&G is on BGA. Tile placement is touch-native.
Direct digital port
Carcassonne: Hunters & Gatherers (Board Game Arena, browser)
Port kind
bga
Closest loop translation
Dorfromantik
Primitive tags
["spatial_adjacency_scoring", "claim_at_completion", "menhir_bonus_tile_chain", "animal_meadow_scoring", "polyomino_constraint_relaxed"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (934 chars)
{
  "game_id": 4390,
  "name": "Carcassonne: Hunters and Gatherers",
  "core_verb": "place tile, score adjacency",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Discovery",
    "Expression"
  ],
  "core_loop_pitch": "Draw a stone-age tile, extend forests/rivers/meadows, claim with a meeple, score on completion.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Carcassonne mainline already has a great mobile/Steam port; H&G is on BGA. Tile placement is touch-native.",
  "direct_digital_port": "Carcassonne: Hunters & Gatherers (Board Game Arena, browser)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "Dorfromantik",
  "primitive_tags": [
    "spatial_adjacency_scoring",
    "claim_at_completion",
    "menhir_bonus_tile_chain",
    "animal_meadow_scoring",
    "polyomino_constraint_relaxed"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).