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Quantum

#143519BGG ↗

2013 · 2-4 players · 60min · weight 2.48 · 7,947 ratings

v2 v3 fit 0.564

BGG raw

ID
143519
Name
Quantum
Year
2013
Rank
409
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.4781
Num weights
297
Bayes avg
6.78764
Average
7.22528
Users rated
7947
Num owned
8703
Wanting
670
Wishing
2971
Num comments
1555
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceDice RollingGrid MovementModular BoardSquare Grid
Categories (4)
DiceFightingScience FictionSpace Exploration
Description (2152 chars)

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation. In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation. Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game. You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win. With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players. Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.

LLM v2 (wide)

Core verb
move dice-ship, transform
Decision shape
mixed:spatial+combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Push dice-ships across a modular galaxy, re-roll to reshape your fleet, drop cubes on planets to win.
Translation difficulty
Medium
Difficulty reason
Dice-as-units and modular maps translate well, but the area-control conquest layer and 4-player asymmetry need a custom UI; no port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["die_face_as_unit_stat", "reroll_as_transform_action", "modular_map_setup", "planet_capture_tempo", "ability_combo_chaining"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (890 chars)
{
  "game_id": 143519,
  "name": "Quantum",
  "core_verb": "move dice-ship, transform",
  "decision_shape": "mixed:spatial+combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Push dice-ships across a modular galaxy, re-roll to reshape your fleet, drop cubes on planets to win.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Dice-as-units and modular maps translate well, but the area-control conquest layer and 4-player asymmetry need a custom UI; no port exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "die_face_as_unit_stat",
    "reroll_as_transform_action",
    "modular_map_setup",
    "planet_capture_tempo",
    "ability_combo_chaining"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).