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Arcadia Quest: Inferno

#179803BGG ↗

2017 · 2-4 players · 120min · weight 2.46 · 2,502 ratings

v2 v3

BGG raw

ID
179803
Name
Arcadia Quest: Inferno
Year
2017
Rank
491
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.4615
Num weights
26
Bayes avg
6.6255
Average
7.84155
Users rated
2502
Num owned
7983
Wanting
94
Wishing
632
Num comments
655
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action RetrievalDice RollingGrid MovementModular BoardScenario / Mission / Campaign GameSquare GridVariable Player Powers
Categories (4)
AdventureFantasyFightingMiniatures
Description (914 chars)

Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators. There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave. A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.

LLM v2 (wide)

Core verb
move hero, roll attack dice
Decision shape
mixed:spatial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fellowship", "Fantasy"]
Core loop pitch
Move heroes on a grid, roll custom dice to fight monsters and rivals, loot upgrades between scenarios.
Translation difficulty
Hard
Difficulty reason
PvPvE dungeon crawl with extensive minis, branching campaign and player-vs-player combat resists short mobile sessions and async play.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["pvpve_skirmish", "loot_carryover_campaign", "custom_dice_symbol_match", "branching_mission_tree", "corruption_temptation_track"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (925 chars)
{
  "game_id": 179803,
  "name": "Arcadia Quest: Inferno",
  "core_verb": "move hero, roll attack dice",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Fantasy"
  ],
  "core_loop_pitch": "Move heroes on a grid, roll custom dice to fight monsters and rivals, loot upgrades between scenarios.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "PvPvE dungeon crawl with extensive minis, branching campaign and player-vs-player combat resists short mobile sessions and async play.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pvpve_skirmish",
    "loot_carryover_campaign",
    "custom_dice_symbol_match",
    "branching_mission_tree",
    "corruption_temptation_track"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).