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Santorini

#194655BGG ↗

2016 · 2-4 players · 20min · weight 1.72 · 42,099 ratings

v2 v3 fit 0.555

BGG raw

ID
194655
Name
Santorini
Year
2016
Rank
101
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.722
Num weights
820
Bayes avg
7.19058
Average
7.33215
Users rated
42099
Num owned
65855
Wanting
657
Wishing
9439
Num comments
6403
Fetched at
Sat Apr 25 2026 16:15:29 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Grid MovementMap ReductionRaceSquare GridTeam-Based GameThree Dimensional MovementVariable Player Powers
Categories (3)
Abstract StrategyAncientMythology
Description (876 chars)

Santorini is a re-imagining of the purely abstract 2004 edition. Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore. Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played. The rules are simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. If either of your builders moves up to the third level, you win.

LLM v2 (wide)

Core verb
move pawn, build level
Decision shape
spatial
Reward schedule
immediate
Aesthetics
["Challenge"]
Core loop pitch
Move one of your two builders one square, then build a level adjacent; reach the third level to win.
Translation difficulty
Easy
Difficulty reason
Tiny 5x5 grid with deterministic move-then-build is essentially chess-like and ports beautifully; a high-quality mobile app already exists.
Direct digital port
Santorini (mobile, Roxley Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["move_then_build_couplet", "vertical_height_race", "asymmetric_god_powers", "abstract_5x5_grid", "winning_position_threat"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (829 chars)
{
  "game_id": 194655,
  "name": "Santorini",
  "core_verb": "move pawn, build level",
  "decision_shape": "spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Move one of your two builders one square, then build a level adjacent; reach the third level to win.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tiny 5x5 grid with deterministic move-then-build is essentially chess-like and ports beautifully; a high-quality mobile app already exists.",
  "direct_digital_port": "Santorini (mobile, Roxley Games)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "move_then_build_couplet",
    "vertical_height_race",
    "asymmetric_god_powers",
    "abstract_5x5_grid",
    "winning_position_threat"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).