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Mexica

#2955BGG ↗

2002 · 2-4 players · 90min · weight 2.68 · 6,369 ratings

v2 v3

BGG raw

ID
2955
Name
Mexica
Year
2002
Rank
558
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.6785
Num weights
423
Bayes avg
6.7529
Average
7.24063
Users rated
6369
Num owned
9874
Wanting
460
Wishing
1867
Num comments
1775
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action PointsArea Majority / InfluenceContractsEnclosureGrid MovementMovement PointsSquare GridTile PlacementVariable Set-upZone of Control
Categories (3)
Abstract StrategyCity BuildingTerritory Building
Description (1126 chars)

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals. Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately. Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size. In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points. Only districts are scored in the first scoring round. In the second scoring round at the end of the game, all land areas are scored, not just districts. The player with the most points wins. Mexica is the third game in the Mask Trilogy.

LLM v2 (wide)

Core verb
spend action points, place piece
Decision shape
spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Spend 6 AP per turn moving across canals/bridges, building, and enclosing canal-bordered districts to claim majority.
Translation difficulty
Easy
Difficulty reason
Mask-trilogy abstract — clean AP economy and enclosure rule are touch-friendly. No first-party app; TTS only.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["enclosure_district_trigger", "action_point_per_turn_budget", "canal_as_movement_shortcut", "building_height_majority", "two_phase_endgame_scoring"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (886 chars)
{
  "game_id": 2955,
  "name": "Mexica",
  "core_verb": "spend action points, place piece",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Spend 6 AP per turn moving across canals/bridges, building, and enclosing canal-bordered districts to claim majority.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Mask-trilogy abstract — clean AP economy and enclosure rule are touch-friendly. No first-party app; TTS only.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "enclosure_district_trigger",
    "action_point_per_turn_budget",
    "canal_as_movement_shortcut",
    "building_height_majority",
    "two_phase_endgame_scoring"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).