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Go

#188BGG ↗

-2200 · 2-2 players · 180min · weight 3.91 · 18,331 ratings

v2 v3 fit 0.363

BGG raw

ID
188
Name
Go
Year
-2200
Rank
138
Min players
2
Max players
2
Playing time
180
Min playtime
30
Max playtime
180
Avg weight
3.912
Num weights
1693
Bayes avg
7.30368
Average
7.6581
Users rated
18331
Num owned
26447
Wanting
158
Wishing
2302
Num comments
4394
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
ChainingEnclosurePattern BuildingPattern RecognitionSquare Grid
Categories (1)
Abstract Strategy
Description (851 chars)

In Go, players alternately place stones on empty intersections of a 19x19 grid. The goal is to enclose territory behind stone perimeters and, secondarily, to tightly surround and capture enemy stones. After both players pass, they add up their territory and deduct the number of captives lost, higher score wins. The concept is simple yet the challenge can enrich a lifetime. In truth many lifetimes, for Go has been played for thousands of years. Known also as Weiqi, Igo, and Baduk, this worldwide game has regional rule differences but those differences seldom affect play. So welcome to this masterpiece that is the game of Go, the race for geographical control of an unclaimed land. Experience running battles and swift reversals, bold invasions and painful sacrifices, each sally, each setback playing out to the gentle tap of stone on wood.

LLM v2 (wide)

Core verb
place stone, surround territory
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Submission"]
Core loop pitch
Place a stone on a 19x19 grid intersection to enclose territory and capture enemy groups.
Translation difficulty
Easy
Difficulty reason
Endless digital implementations exist (KGS, Online-Go, AI Sensei, Tsumego apps); abstract perfect-information game suits any screen.
Direct digital port
Online-Go.com / KaTrain / many (web/Steam/iOS/Android)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["territorial_enclosure", "liberty_capture", "ladder_and_ko_tactics", "life_and_death_shapes", "abstract_perfect_information"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (850 chars)
{
  "game_id": 188,
  "name": "Go",
  "core_verb": "place stone, surround territory",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Submission"
  ],
  "core_loop_pitch": "Place a stone on a 19x19 grid intersection to enclose territory and capture enemy groups.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Endless digital implementations exist (KGS, Online-Go, AI Sensei, Tsumego apps); abstract perfect-information game suits any screen.",
  "direct_digital_port": "Online-Go.com / KaTrain / many (web/Steam/iOS/Android)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "territorial_enclosure",
    "liberty_capture",
    "ladder_and_ko_tactics",
    "life_and_death_shapes",
    "abstract_perfect_information"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).