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Flash Point: Fire Rescue

#100901BGG ↗

2011 · 2-6 players · 45min · weight 2.20 · 25,359 ratings

v2 v3 fit 0.409

BGG raw

ID
100901
Name
Flash Point: Fire Rescue
Year
2011
Rank
287
Min players
2
Max players
6
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.1978
Num weights
986
Bayes avg
6.96668
Average
7.14443
Users rated
25359
Num owned
40740
Wanting
458
Wishing
4570
Num comments
4938
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Action PointsCooperative GameDice RollingGrid MovementPick-up and DeliverSimulationSolo / Solitaire GameSquare GridVariable Player Powers
Categories (1)
Adventure
Description (1799 chars)

The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available.

LLM v2 (wide)

Core verb
spend AP, fight fire
Decision shape
mixed:probabilistic+spatial
Reward schedule
immediate
Aesthetics
["Challenge", "Fellowship", "Narrative"]
Core loop pitch
Spend action points to move, chop walls, or extinguish fire on a grid; rescue 7 victims before collapse.
Translation difficulty
Easy
Difficulty reason
Grid-based co-op with AP economy is exactly the shape of a digital tactics game; already ported to Steam.
Direct digital port
Flash Point: Fire Rescue (Steam, RetroEpic)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["action_point_economy", "co_op_grid_tactics", "fire_spread_explosion", "structural_collapse_clock", "role_specialization"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (924 chars)
{
  "game_id": 100901,
  "name": "Flash Point: Fire Rescue",
  "core_verb": "spend AP, fight fire",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Narrative"
  ],
  "core_loop_pitch": "Spend action points to move, chop walls, or extinguish fire on a grid; rescue 7 victims before collapse.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Grid-based co-op with AP economy is exactly the shape of a digital tactics game; already ported to Steam.",
  "direct_digital_port": "Flash Point: Fire Rescue (Steam, RetroEpic)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_point_economy",
    "co_op_grid_tactics",
    "fire_spread_explosion",
    "structural_collapse_clock",
    "role_specialization"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).