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1999 · 2-4 players · 60min · weight 2.85 · 10,085 ratings
v2 ✓v3 —fit 0.411
BGG raw
ID
88
Name
Torres
Year
1999
Rank
447
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.8451
Num weights
852
Bayes avg
6.74645
Average
7.07826
Users rated
10085
Num owned
14958
Wanting
314
Wishing
1625
Num comments
2713
Fetched at
Sat Apr 25 2026 16:15:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsArea Majority / InfluenceCatch the LeaderEnclosureGrid MovementHand ManagementSquare GridThree Dimensional MovementTile PlacementTurn Order: Stat-BasedZone of Control
Categories (2)
Abstract StrategyMedieval
Description (506 chars)
Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game. Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.
LLM v2 (wide)
Core verb
spend AP to build and climb
Decision shape
spatial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Spend 5 action points among placing knights, expanding 3D castles, and scoring height x base each round.
Translation difficulty
Medium
Difficulty reason
3D castle stacking visualization is the appeal and tricky on phones; ruleset is clean but no first-party port exists.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["three_d_stacking", "height_times_base_scoring", "action_point_budget", "knight_climb_route", "round_phase_scoring"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (835 chars)
{
"game_id": 88,
"name": "Torres",
"core_verb": "spend AP to build and climb",
"decision_shape": "spatial",
"reward_schedule": "mixed:delayed+engine_compounding",
"aesthetics": [
"Challenge"
],
"core_loop_pitch": "Spend 5 action points among placing knights, expanding 3D castles, and scoring height x base each round.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "3D castle stacking visualization is the appeal and tricky on phones; ruleset is clean but no first-party port exists.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"three_d_stacking",
"height_times_base_scoring",
"action_point_budget",
"knight_climb_route",
"round_phase_scoring"
],
"confidence": 0.7
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).