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Blokus

#2453BGG ↗

2000 · 2-4 players · 30min · weight 1.73 · 29,586 ratings

v2 v3

BGG raw

ID
2453
Name
Blokus
Year
2000
Rank
575
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.7317
Num weights
1733
Bayes avg
6.70938
Average
6.86064
Users rated
29586
Num owned
44216
Wanting
187
Wishing
1993
Num comments
6161
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
ChainingEnclosureGrid CoverageHand ManagementPlayer EliminationSquare GridTile Placement
Categories (2)
Abstract StrategyTerritory Building
Description (830 chars)

Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible. Components: Blokus Game Board (400 squares) 84 game pieces (four 21-piece sets of red, green, blue, and yellow) Each color inlcudes: 1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares

LLM v2 (wide)

Core verb
place polyomino, corner-touch
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place a tetromino-style piece touching only the corners of your previous pieces; squeeze rivals out of the board.
Translation difficulty
Easy
Difficulty reason
Pure abstract geometric placement is a perfect touch fit; multiple ports exist on iOS, Android, and consoles via Mattel/Asmodee.
Direct digital port
Blokus (iOS/Android, Mattel/Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["corner_touch_constraint", "polyomino_placement", "territorial_squeeze", "piece_inventory_burnout", "abstract_four_player_grid"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (912 chars)
{
  "game_id": 2453,
  "name": "Blokus",
  "core_verb": "place polyomino, corner-touch",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place a tetromino-style piece touching only the corners of your previous pieces; squeeze rivals out of the board.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Pure abstract geometric placement is a perfect touch fit; multiple ports exist on iOS, Android, and consoles via Mattel/Asmodee.",
  "direct_digital_port": "Blokus (iOS/Android, Mattel/Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "corner_touch_constraint",
    "polyomino_placement",
    "territorial_squeeze",
    "piece_inventory_burnout",
    "abstract_four_player_grid"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).