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The Downfall of Pompeii

#13004BGG ↗

2004 · 2-4 players · 45min · weight 1.85 · 8,720 ratings

v2 v3 fit 0.566

BGG raw

ID
13004
Name
The Downfall of Pompeii
Year
2004
Rank
482
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.8451
Num weights
678
Bayes avg
6.79095
Average
7.16297
Users rated
8720
Num owned
9956
Wanting
463
Wishing
1898
Num comments
2476
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
EventsGrid MovementHand ManagementMove Through DeckMovement PointsSquare GridStatic CaptureTagsTake ThatTile PlacementVariable Set-up
Categories (1)
Ancient
Description (1590 chars)

The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed? The simple rules make it easy to get started with The Downfall of Pompeii, a game in which a lot of tactical know-how is required – along with a little luck – in order to bring your pieces out of the city at the right time. The game falls into two halves: before and after the eruption of Vesuvius. Before the eruption, players play cards to place their pieces in buildings. After the first eruption, they can also place as many relatives as the number of pieces already in the building they placed their piece in. When Omen cards are drawn, the player can take any opponent's piece and throw it into the erupting volcano. In this manner, players try to get as many pieces onto the board as close to the exits from the city as possible. After the second eruption, the game changes. Now each player places a lava tile, which kills any pieces on that square and may block exits from the city. Then they move two pieces toward the exits, moving them a number of squares equal to the pieces on the square from which they started. The player who gets the most pieces out of the city wins. ••• The 2013 second edition of The Downfall of Pompeii includes three dual vent tiles and a new "Dual Vent" variant.

LLM v2 (wide)

Core verb
place pawn, then flee lava
Decision shape
spatial
Reward schedule
mixed:delayed+immediate
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Phase one: cram pawns into Pompeii. Phase two: drop lava tiles, sprint your meeples to the gates.
Translation difficulty
Easy
Difficulty reason
Two-phase grid game is a natural touch fit; only TTS mods exist, no official digital port.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["two_phase_invert_objective", "lava_tile_blockade", "feed_opponents_to_volcano", "card_to_grid_seeding", "exit_race_with_chains"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (839 chars)
{
  "game_id": 13004,
  "name": "The Downfall of Pompeii",
  "core_verb": "place pawn, then flee lava",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:delayed+immediate",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Phase one: cram pawns into Pompeii. Phase two: drop lava tiles, sprint your meeples to the gates.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Two-phase grid game is a natural touch fit; only TTS mods exist, no official digital port.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "two_phase_invert_objective",
    "lava_tile_blockade",
    "feed_opponents_to_volcano",
    "card_to_grid_seeding",
    "exit_race_with_chains"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).