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Highest-Lowest Scoring

Open
Games using
5
Median complexity
1.90
0–5
Median rating
6.72
bayes
Tabletop fit
0.966
weight-controlled

Definition

From BoardGameGeek

Each player’s score is equal to the lowest value of several categories. Whoever has the highest lowest value is the winner.

Top games using this mechanism

By BGG bayes rating, top 50.

GameYearRatingWtTime
Fields of Arle#10020147.593.8120m
Tigris & Euphrates#13119977.513.5120m
Heaven & Ale#38720177.103.290m
Ingenious#63220046.891.945m
Yellow & Yangtze#74820186.803.190m
Between Two Castles of Mad King Ludwig#77520186.782.260m
Tash-Kalar: Arena of Legends#87120136.722.830m
Between Two Cities#89720156.711.825m
Crown of Emara#95520186.683.075m
Lords of Xidit#102020146.642.690m
The Prodigals Club#126620156.523.3100m
Wendake#141020176.463.6120m
Ingenious: Travel Edition#204920066.241.930m
Welcome to Centerville#422220175.852.580m
Nile DeLuxor#455620115.821.530m
Sapiens#548820155.742.645m
Axio#558320175.741.645m
Samurai: The Card Game#769420095.642.160m
Discovery#1821720025.521.845m
Palaces#2212520185.511.345m

Frequently combined with

Other mechanisms that show up in the same games. Click to drill in.

Related deep dives

Long-form design analysis on games using this mechanism.