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Between Two Cities

#168435BGG ↗

2015 · 1-7 players · 25min · weight 1.81 · 11,792 ratings

v2 v3

BGG raw

ID
168435
Name
Between Two Cities
Year
2015
Rank
521
Min players
1
Max players
7
Playing time
25
Min playtime
25
Max playtime
25
Avg weight
1.8141
Num weights
382
Bayes avg
6.70705
Average
6.9673
Users rated
11792
Num owned
14555
Wanting
283
Wishing
2536
Num comments
2393
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Closed DraftingHighest-Lowest ScoringNeighbor ScopeSet CollectionSimultaneous Action SelectionSolo / Solitaire GameTile Placement
Categories (2)
City BuildingNegotiation
Description (1396 chars)

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world? Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game. The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

LLM v2 (wide)

Core verb
draft tile, place in shared city
Decision shape
mixed:combinatorial+social
Reward schedule
delayed
Aesthetics
["Fellowship", "Challenge", "Expression"]
Core loop pitch
Pick two tiles, negotiate one each into the city you co-own with each neighbor; lower of your two cities scores.
Translation difficulty
Medium
Difficulty reason
Tile drafting and adjacency scoring port cleanly, but the partnership negotiation that defines the game requires synchronous human partners to feel right.
Direct digital port
Between Two Cities (Steam/iOS/Android, Stonemaier)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["partnership_shared_tableau", "min_of_two_scoring", "draft_two_assign_one", "adjacency_type_synergy", "co_built_grid"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (990 chars)
{
  "game_id": 168435,
  "name": "Between Two Cities",
  "core_verb": "draft tile, place in shared city",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Fellowship",
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Pick two tiles, negotiate one each into the city you co-own with each neighbor; lower of your two cities scores.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Tile drafting and adjacency scoring port cleanly, but the partnership negotiation that defines the game requires synchronous human partners to feel right.",
  "direct_digital_port": "Between Two Cities (Steam/iOS/Android, Stonemaier)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "partnership_shared_tableau",
    "min_of_two_scoring",
    "draft_two_assign_one",
    "adjacency_type_synergy",
    "co_built_grid"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).