← all mechanics

Worker Placement, Different Worker Types

Open
Games using
10
Median complexity
2.29
0–5
Median rating
6.18
bayes
Tabletop fit
0.570
weight-controlled

Definition

From BoardGameGeek

Workers can differ in abilities, or can be upgraded and downgraded, or are valid for placement in different areas and buildings.

Curator notes

Worker Placement

  • Definition: place limited workers on action spaces; spaces are first-come-first-served
  • Canonical: Agricola, Lords of Waterdeep, Stone Age
  • MDA aesthetic: Challenge (constrained optimization) + Submission (rules-driven planning)
  • Mobile descendant: None credible. The constraint of "other players block you" is what makes it interesting and exactly what disappears in single-player.
  • Translation difficulty: Hard — needs a new constraint to replace inter-player blocking. AI opponents on a clock? Decaying spaces? Worth investigating.

Top games using this mechanism

By BGG bayes rating, top 50.

GameYearRatingWtTime
20168.173.8240m
20147.863.090m
20237.824.3180m
20157.812.990m
20177.734.0120m
20197.663.7120m
20157.654.2150m
20237.633.9120m
20157.544.3180m
20257.534.0150m
20207.523.2150m
20227.523.8120m
20127.503.3120m
20157.502.680m
Troyes
Troyes#140
20107.493.490m
20167.443.390m
20247.393.7160m
Meadow
Meadow#214
20217.342.390m
20117.293.9180m
20117.283.190m
20247.253.080m
20207.203.1120m
20227.153.890m
20167.123.0120m
20227.114.4150m
20237.113.190m
20077.103.1120m
20207.092.880m
20177.052.690m
20247.043.9120m
20067.032.8120m
20197.001.945m
20216.983.9180m
20126.943.0120m
20116.943.060m
20166.932.260m
20256.893.8150m
20156.883.8150m
20196.852.5120m
20226.853.1180m
20226.833.7120m
20196.824.2120m
20116.733.0120m
20256.692.460m
20196.673.2180m
20156.663.3150m
Outlive
Outlive#1025
20176.643.0110m
20236.623.8150m
20236.623.1120m
I
Inferno#1123
20246.593.6120m

Frequently combined with

Other mechanisms that show up in the same games. Click to drill in.

Related deep dives

Long-form design analysis on games using this mechanism.