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Wayfarers of the South Tigris

Wayfarers of the South Tigris

#345BGG ↗

2022 · 1-4 players · 90min · weight 3.81 · 6,641 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deepSources1Rules cardCandidate0.506Deep dive
Bayes
7.15
Users rated
6,641
Owned
13,417
Wishing
2,527

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Place a caravan worker, dice worker, or scribe on land/sea/sky map zones, then recall to journal discoveries before the track ends.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
1
Narrative
1
Challenge
3
Fellowship
0
Discovery
3
Expression
1
Submission
0
Mechanic-interaction primitives (5)
  • [3]action_blocking— “worker placement, different worker types; three_worker_types across land_water_sky_split
  • [3]worker_recall_phase— “cycle home to journal progress; journal recall phase is the core tempo mechanism
  • [2]attrition_clock— “game ends once one player's marker has reached the far right column of the journal track
  • [2]set_collection_diversifying— “players gain points from mapping land, water, and sky; influencing three guilds of science, trade, exploration
  • [2]engine_growth— “upgrading caravans; reward_schedule: engine_compounding

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.452
wish_norm×0.180.560
compress_norm×0.170.000
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.506= 0.506
Difficulty reasoning

Three-worker-type system maps to digital cleanly; the iconography and three-track scoring need careful tutorial work.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: needs-source. Confidence: 0.12.

Readiness

needs-source (confidence=0.12, rules=0.10, fun=0.15). BGG rank: 345; year: 2022; weight: 3.81; playtime: 90 min

SourceQualityRoleNote
llm_memory0.10draft synthesissonnet-self-rated-5-unknown

Core Loop

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

—description from the publisher

Turn Structure and State

  • No manual/BGA/transcript source is present; card relies on memory plus BGG context.
  • BGG description anchor: Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in [...]

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Area Majority / Influence, End Game Bonuses, Modular Board, Open Drafting, Race, Set Collection, Solo / Solitaire Game, Tags, Tile Placement, Track Movement, Worker Placement with Dice Workers, Worker Placement, Different Worker Types

v4 controlled primitives: action_blocking, worker_recall_phase, attrition_clock, set_collection_diversifying, engine_growth

Why It Is Fun

Fun read needs player-voice synthesis.

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
  • Needs at least one stronger rules authority before final extraction use.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/350316.md",
    "quality": 0.1,
    "note": "sonnet-self-rated-5-unknown"
  }
]

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10