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Orléans

Orléans

#36BGG ↗

2014 · 2-5 players · 90min · weight 3.01 · 35,485 ratings

port: no portdifficulty: Easyread deep dive →
BGGv4 widev4v4 deep5Sources4Rules cardCandidate0.700Deep dive
Bayes
7.86
Users rated
35,485
Owned
43,006
Wishing
9,458

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

Draw follower tokens from bag, assign to action recipes on player board, fire completed actions, add new tokens to bag.

MDA aesthetic vector (0–3)
Sensation
2
Fantasy
1
Narrative
0
Challenge
3
Fellowship
1
Discovery
2
Expression
2
Submission
1
Mechanic-interaction primitives (5)
  • [3]bag_composition_meta— “what you add to the bag changes future variance; which tile-types to add when is the dominant skill
  • [3]bag_draw_set_completion— “pull random pieces to complete sets: actions require specific combinations of token types, not the right count
  • [2]simultaneous_action_selection— “Planning Phase everyone places tiles onto Place recipes in parallel; simultaneous play keeps all players engaged
  • [2]event_card_disruption— “Plague forces every player to permanently exile a tile; Taxes drains coins; Trading Day pays trading-station owners
  • [2]delayed_payoff— “patience is a real option: place a Boatman on University this round and Scholar three rounds later — recipe waits
discovery_score: 1.262

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Balatro
Bag_composition_meta is a genuine engine_growth analog with stochastic draw — the bluff_info_asymmetry score lifts because 'info management against the bag' is exactly the Balatro draw-pile dimension. Onboarding cliff and Worker Placement cap the overall.
5.306.0676454
Cozy
Worker Placement triggers Open cap 5; the bag-pull tactile beat is genuinely cozy-shaped, but event_card_disruption (Plague) and competitive Beneficial Deeds racing pull tone away from unhurried.
4.105.0555343
Coop
Solo-friendly engine but no shared fail-state and no communication constraint; PvP via Beneficial Deeds row racing is the load-bearing pressure.
3.905.0545343
Snap
Worker placement on personal recipes is open-information and turn-based — wrong shape for 3-min async PvP.
3.605.0354333
Wordle
18-round strategic bag-builder doesn't compress to a 60-90s puzzle.
2.805.0233232

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.764
wish_norm×0.180.673
compress_norm×0.170.000
diff_norm×0.201.000
port_headroom×0.151.000
fit_score (total)0.700= 0.700
Difficulty reasoning

Bag-building loop is clean and digitizable. Available on Tabletopia and BGA but no dedicated standalone port.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: ready. Confidence: 0.84.

Readiness

ready (confidence=0.84, rules=0.75, fun=1.00). BGG rank: 36; year: 2014; weight: 3.01; playtime: 90 min

SourceQualityRoleNote
llm_memory0.90draft synthesissonnet-self-rated-9
bgg_comments0.75player voicepositive/player-voice sample
youtube_transcript0.70teach-flowhow-to-play transcript
llm_memory_opus0.65sourcesonnet-self-rated-8

Core Loop

Orléans is a 1–4 player bag-building game set in medieval France. Each player has a bag of follower tokens (farmer, craftsman, trader, scholar, knight, boatman) that they draw from each round. In the Planning Phase, each player draws a fixed number of tokens from their bag (4 at start, increasing as the game progresses). In the Action Phase, players simultaneously assign drawn tokens to action spaces on their player board. Actions require specific combinations of token types (e.g., "Build Trading Station" requires 1 boatman + 1 craftsman + 1 scholar). Used tokens go to the town hall area; at round end, they return to the bag.

Actions include: Move (advance on road/river map, collecting goods), Build a Trading Station (score VP and gain income), Farm (gain grain), Develop (advance on development track), Deliver (score VP for goods delivered to specific cities), Use Scholar (advance on development tracks), and hire new followers (buying new token types into the bag from the follower supply). Hiring new followers adds them directly to the bag, improving future draws.

Events are drawn each round — some are negative (plague removes tokens from bag), some are positive. Beneficial Deeds track: contributing to Beneficial Deeds (spending grain/cloth) earns end-game VP.

Turn Structure and State

  • How-to-play transcript is present; useful for teach order and confusing steps.
  • BGG description anchor: During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your [...]

Win Condition and Arc

Most VP at game end wins (18 rounds). VP from: trading stations built, delivery bonuses, Beneficial Deeds track position, development bonuses, and citizens (some actions grant citizen tokens worth VP). The arc: early rounds add core followers to bag; mid-game opens multiple action tracks; late game focuses on high-VP deliveries and Beneficial Deeds accumulation.

Decision Primitives

BGG mechanisms: Contracts, Deck, Bag, and Pool Building, End Game Bonuses, Events, Kill Steal, Point to Point Movement, Simultaneous Action Selection, Tech Trees / Tech Tracks, Turn Order: Progressive, Variable Set-up, Worker Placement, Different Worker Types

Memory-derived primitives:

  • Bag building (add new token types to improve future draws)
  • Simultaneous action assignment (place drawn tokens on action board)
  • Action board with combination requirements (specific token mixes)
  • Map movement and trading station placement
  • Goods collection and delivery for VP
  • Event deck (round modifier)
  • Development tracks (bonus progression)

v4 controlled primitives: bag_composition_meta, bag_draw_set_completion, simultaneous_action_selection, event_card_disruption, delayed_payoff

Top iOS archetype fits: balatro 5.3, cozy 4.1, coop 3.9.

Why It Is Fun

Bag-building is elegant — unlike deck building where you know your exact deck composition, bags have uncertainty even in late-game. Planning Phase reveals what you drew; Action Phase is a puzzle of fitting imperfect draws to available actions. Simultaneous play keeps all players engaged every round. The map movement adds a spatial layer that pure engine games lack.

Player-voice evidence:

  • Nest of interwoven score paths you need to pick your way along trying to combo up to get as far along them as you can. Tuning your bag is fun. Pleasing Euro.
  • Fun middle weight economic strategy game. Feels a bit like Concordia in that it is so smooth. Love that players can do their actions simultaneously for most of the game.
  • This is the best Euro I have played in ages, even better than Great Western Trail. Tight rules, fast moving, easy to pick up. Very good indeed.
  • Such a great engine builder. Must play for every boardgame addict!
  • 38 eur amazon HuC 8und9 Spielkult 877 Cliquenabend 7v10 Hall 2x 5.1 Brettspielbox 7.5 Ratgeberspiel 9v10

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

  • Plague event: removes one token from each player's bag permanently (or from the town hall if bag is empty); targeted token type is drawn randomly from the bag
  • Token assignment is simultaneous — all players place tokens secretly, then reveal; there is no blocking of action spaces (each player has their own action board)
  • Developing on tracks: each development track (monk, knight, etc.) has 5 levels; the first player to reach level 5 on any track gets a bonus
  • Citizen tokens: gained through specific actions, they count as wildcards for action requirements (fill any slot) and are worth 1 VP each at game end
  • Trading stations score immediate VP on placement AND generate income (coins) each round once built
  • Followers in the town hall area are returned to the bag at end of round after events resolve — plague targets this pool before bag
  • The game includes a solo mode with an automa opponent
  • Followers can be upgraded (replacing lower-tier versions with higher-tier ones on certain development tracks)

Sources Used

[
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/164928.md",
    "quality": 0.9,
    "note": "sonnet-self-rated-9"
  },
  {
    "kind": "bgg_comments",
    "path": "data/bgg_comments/164928.txt",
    "quality": 0.75,
    "note": "positive/player-voice sample"
  },
  {
    "kind": "youtube_transcript",
    "path": "data/youtube_transcripts/164928.txt",
    "quality": 0.7,
    "note": "how-to-play transcript"
  },
  {
    "kind": "llm_memory_opus",
    "path": "data/llm_memory_opus/164928.md",
    "quality": 0.65,
    "note": "sonnet-self-rated-8"
  }
]

Sources (4)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.90BGG comments0.75YouTube transcript0.70LLM memory (Opus)0.65

Deep dive — Orléans

Deep Dive for an iOS Roguelite Translation

Project context: Translate the core loop of *Orléans* (Reiner Stockhausen, dlp games, 2014) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for bag-building with action-recipe placement. No standalone digital port exists; the only digital presenc

Read full deep dive →

Legacy — v3 deep

Earlier paragraph-form enrichment, kept for reference until v4 deep covers all candidates.

What you do
You reach into a felt bag and pull out 4-7 wooden Character tiles (Farmers, Boatmen, Craftsmen, Traders, Knights, Scholars, Monks), then drag those tiles onto labelled recipe slots on action Places (Farm House, Castle, University, Monastery, Ship, Wagon, Town Hall, etc.) on your player board. The peak tactile beat is rummaging the bag and tumbling tiles into your personal Market — the single dopamine moment most reviewers cite. Once recipes are filled, you fire the action; tiles return to the bag for the next round, except permanent Technology tiles which stay slotted forever as half-cost discounts.
Core loop
Round begins with the Hour Glass tile flipping to reveal one of six event types (Plague, Taxes, Trading Day, Pilgrimage, Income, Harvest) and the Census phase rewarding the leader on the Farmer Track. Players then simultaneously draw tiles from their bags equal to current Knights Track value and lay them face-up. In the Planning phase everyone places tiles onto Place recipes in parallel; in the Action phase, in turn order, each player executes one activated Place per turn until all pass. Used Character tiles return to the bag; new tiles earned drop in. Finally the round event resolves (Plague forces every player to permanently exile a tile; Taxes drains coins; Trading Day pays trading-station owners), then start player passes. After 18 Hour Glass rounds the game ends and Beneficial Deeds + coin + Citizen tiles convert to VP.
Decision space
Each round you balance which Place recipe to commit your scarce tiles to (the recipe waits across rounds, so you can place a Boatman on the University this round and the Scholar three rounds later — patience is a real option), versus what tile-type to add to your bag next, versus what to permanently exile to the Beneficial Deeds board for VP and tempo. The combinatorial demand — recipes need the *right mix* of types, not the right count — produces a constant Bayesian update against partially blind bag composition: you bought a Knight last round and now must decide whether to wait for it to surface or pivot. The option space at a typical decision is wide (6-8 Places, 4-7 tiles in hand, multiple Beneficial Deeds rows), but disciplined by which tracks you have already invested in.
Skill expression
The dominant skill is *bag composition planning under stochastic draw* — which tile-types to add when, which to exile to the Beneficial Deeds, when to push the Knights Track for more draws. A close second is multi-clock management: 18-round game timer, the event sequence (when does Plague hit?), and the Beneficial Deeds row depletion that opponents are racing you to. Pattern recognition matters (which Place chains feed which tracks), as does soft probability sense (how likely is my Knight to surface in the next 5 draws). Memory and arithmetic are light; the heavy lift is forward-planning under uncertainty plus opponent-pressure reading on the shared Beneficial Deeds.
Tactile dependency
medium — The cloth-bag rummage and the visceral tumble of tokens into your Market is the iconic Orléans dopamine hit — Shut Up & Sit Down explicitly named it as the central appeal. A digital port can sell it through tile-clack audio and a tumble animation, but some sensory density is unavoidably lost; the action-recipe board itself, by contrast, maps cleanly to digital.
Closest mobile genre
bag-builder roguelite (placement-on-recipe puzzle, nearest neighbor Backpack Hero)
Live-service potential
medium
Digital meta-layer ideas
  1. Roguelite expedition: 4 chapters per run on increasingly hostile procgen maps, draft 1 of 3 Follower Pack upgrades plus 1 of 2 Relics between chapters, eliminated after two last-place finishes
  2. Slay-the-Spire-style relic system that warps bag-draw rules: 'Loaded Dice' (always draw +1 Monk), 'Plague Mask' (immune to Plague but -1 coin/round), 'Stirring Rod' (peek top 2 tiles), 'Heretic's Ledger' (+1 VP per exiled tile)
  3. Asymmetric Patron characters with custom starting bags and unlocked Place tiles — Abbot (2 Monks + cheap Monastery), Marshal (2 Knights + pre-built Castle slot), Steward (4 Farmers + Beneficial Deeds discount)
  4. Daily Plague seed: fixed map + fixed event sequence + fixed starting bag, daily leaderboard by VP at end of run