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2014 · 2-5 players · 90min · weight 3.01 · 35,485 ratings
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.
Draw follower tokens from bag, assign to action recipes on player board, fire completed actions, add new tokens to bag.
- [3]bag_composition_meta— “what you add to the bag changes future variance; which tile-types to add when is the dominant skill”
- [3]bag_draw_set_completion— “pull random pieces to complete sets: actions require specific combinations of token types, not the right count”
- [2]simultaneous_action_selection— “Planning Phase everyone places tiles onto Place recipes in parallel; simultaneous play keeps all players engaged”
- [2]event_card_disruption— “Plague forces every player to permanently exile a tile; Taxes drains coins; Trading Day pays trading-station owners”
- [2]delayed_payoff— “patience is a real option: place a Boatman on University this round and Scholar three rounds later — recipe waits”
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Balatro Bag_composition_meta is a genuine engine_growth analog with stochastic draw — the bluff_info_asymmetry score lifts because 'info management against the bag' is exactly the Balatro draw-pile dimension. Onboarding cliff and Worker Placement cap the overall. | 5.30 | 6.0 | 6 | 7 | 6 | 4 | 5 | 4 |
| Cozy Worker Placement triggers Open cap 5; the bag-pull tactile beat is genuinely cozy-shaped, but event_card_disruption (Plague) and competitive Beneficial Deeds racing pull tone away from unhurried. | 4.10 | 5.0 | 5 | 5 | 5 | 3 | 4 | 3 |
| Coop Solo-friendly engine but no shared fail-state and no communication constraint; PvP via Beneficial Deeds row racing is the load-bearing pressure. | 3.90 | 5.0 | 5 | 4 | 5 | 3 | 4 | 3 |
| Snap Worker placement on personal recipes is open-information and turn-based — wrong shape for 3-min async PvP. | 3.60 | 5.0 | 3 | 5 | 4 | 3 | 3 | 3 |
| Wordle 18-round strategic bag-builder doesn't compress to a 60-90s puzzle. | 2.80 | 5.0 | 2 | 3 | 3 | 2 | 3 | 2 |
Translation candidate
Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.
Bag-building loop is clean and digitizable. Available on Tabletopia and BGA but no dedicated standalone port.
Rules card
Synthesized from sources below. Readiness: ready. Confidence: 0.84.
Readiness
ready (confidence=0.84, rules=0.75, fun=1.00). BGG rank: 36; year: 2014; weight: 3.01; playtime: 90 min
| Source | Quality | Role | Note |
|---|---|---|---|
llm_memory | 0.90 | draft synthesis | sonnet-self-rated-9 |
bgg_comments | 0.75 | player voice | positive/player-voice sample |
youtube_transcript | 0.70 | teach-flow | how-to-play transcript |
llm_memory_opus | 0.65 | source | sonnet-self-rated-8 |
Core Loop
Orléans is a 1–4 player bag-building game set in medieval France. Each player has a bag of follower tokens (farmer, craftsman, trader, scholar, knight, boatman) that they draw from each round. In the Planning Phase, each player draws a fixed number of tokens from their bag (4 at start, increasing as the game progresses). In the Action Phase, players simultaneously assign drawn tokens to action spaces on their player board. Actions require specific combinations of token types (e.g., "Build Trading Station" requires 1 boatman + 1 craftsman + 1 scholar). Used tokens go to the town hall area; at round end, they return to the bag.
Actions include: Move (advance on road/river map, collecting goods), Build a Trading Station (score VP and gain income), Farm (gain grain), Develop (advance on development track), Deliver (score VP for goods delivered to specific cities), Use Scholar (advance on development tracks), and hire new followers (buying new token types into the bag from the follower supply). Hiring new followers adds them directly to the bag, improving future draws.
Events are drawn each round — some are negative (plague removes tokens from bag), some are positive. Beneficial Deeds track: contributing to Beneficial Deeds (spending grain/cloth) earns end-game VP.
Turn Structure and State
- How-to-play transcript is present; useful for teach order and confusing steps.
- BGG description anchor: During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your [...]
Win Condition and Arc
Most VP at game end wins (18 rounds). VP from: trading stations built, delivery bonuses, Beneficial Deeds track position, development bonuses, and citizens (some actions grant citizen tokens worth VP). The arc: early rounds add core followers to bag; mid-game opens multiple action tracks; late game focuses on high-VP deliveries and Beneficial Deeds accumulation.
Decision Primitives
BGG mechanisms: Contracts, Deck, Bag, and Pool Building, End Game Bonuses, Events, Kill Steal, Point to Point Movement, Simultaneous Action Selection, Tech Trees / Tech Tracks, Turn Order: Progressive, Variable Set-up, Worker Placement, Different Worker Types
Memory-derived primitives:
- Bag building (add new token types to improve future draws)
- Simultaneous action assignment (place drawn tokens on action board)
- Action board with combination requirements (specific token mixes)
- Map movement and trading station placement
- Goods collection and delivery for VP
- Event deck (round modifier)
- Development tracks (bonus progression)
v4 controlled primitives: bag_composition_meta, bag_draw_set_completion, simultaneous_action_selection, event_card_disruption, delayed_payoff
Top iOS archetype fits: balatro 5.3, cozy 4.1, coop 3.9.
Why It Is Fun
Bag-building is elegant — unlike deck building where you know your exact deck composition, bags have uncertainty even in late-game. Planning Phase reveals what you drew; Action Phase is a puzzle of fitting imperfect draws to available actions. Simultaneous play keeps all players engaged every round. The map movement adds a spatial layer that pure engine games lack.
Player-voice evidence:
- Nest of interwoven score paths you need to pick your way along trying to combo up to get as far along them as you can. Tuning your bag is fun. Pleasing Euro.
- Fun middle weight economic strategy game. Feels a bit like Concordia in that it is so smooth. Love that players can do their actions simultaneously for most of the game.
- This is the best Euro I have played in ages, even better than Great Western Trail. Tight rules, fast moving, easy to pick up. Very good indeed.
- Such a great engine builder. Must play for every boardgame addict!
- 38 eur amazon HuC 8und9 Spielkult 877 Cliquenabend 7v10 Hall 2x 5.1 Brettspielbox 7.5 Ratgeberspiel 9v10
Friction and Failure Modes
- Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
Translation and Design Hooks
- Use this card to ask: which primitive carries the fun if theme/licensing is removed?
- For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
- For new tabletop design, look for the tension source and decide whether to preserve or invert it.
Edge Rules and Gotchas
- Plague event: removes one token from each player's bag permanently (or from the town hall if bag is empty); targeted token type is drawn randomly from the bag
- Token assignment is simultaneous — all players place tokens secretly, then reveal; there is no blocking of action spaces (each player has their own action board)
- Developing on tracks: each development track (monk, knight, etc.) has 5 levels; the first player to reach level 5 on any track gets a bonus
- Citizen tokens: gained through specific actions, they count as wildcards for action requirements (fill any slot) and are worth 1 VP each at game end
- Trading stations score immediate VP on placement AND generate income (coins) each round once built
- Followers in the town hall area are returned to the bag at end of round after events resolve — plague targets this pool before bag
- The game includes a solo mode with an automa opponent
- Followers can be upgraded (replacing lower-tier versions with higher-tier ones on certain development tracks)
Sources Used
[
{
"kind": "llm_memory",
"path": "data/llm_memory_sonnet/164928.md",
"quality": 0.9,
"note": "sonnet-self-rated-9"
},
{
"kind": "bgg_comments",
"path": "data/bgg_comments/164928.txt",
"quality": 0.75,
"note": "positive/player-voice sample"
},
{
"kind": "youtube_transcript",
"path": "data/youtube_transcripts/164928.txt",
"quality": 0.7,
"note": "how-to-play transcript"
},
{
"kind": "llm_memory_opus",
"path": "data/llm_memory_opus/164928.md",
"quality": 0.65,
"note": "sonnet-self-rated-8"
}
]
Sources (4)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Deep dive — Orléans
Deep Dive for an iOS Roguelite Translation
Project context: Translate the core loop of *Orléans* (Reiner Stockhausen, dlp games, 2014) into a single-player iOS roguelite. The "Dominion -> Slay the Spire" pattern, but for bag-building with action-recipe placement. No standalone digital port exists; the only digital presenc…
Read full deep dive →Legacy — v3 deep
Earlier paragraph-form enrichment, kept for reference until v4 deep covers all candidates.
- Roguelite expedition: 4 chapters per run on increasingly hostile procgen maps, draft 1 of 3 Follower Pack upgrades plus 1 of 2 Relics between chapters, eliminated after two last-place finishes
- Slay-the-Spire-style relic system that warps bag-draw rules: 'Loaded Dice' (always draw +1 Monk), 'Plague Mask' (immune to Plague but -1 coin/round), 'Stirring Rod' (peek top 2 tiles), 'Heretic's Ledger' (+1 VP per exiled tile)
- Asymmetric Patron characters with custom starting bags and unlocked Place tiles — Abbot (2 Monks + cheap Monastery), Marshal (2 Knights + pre-built Castle slot), Steward (4 Farmers + Beneficial Deeds discount)
- Daily Plague seed: fixed map + fixed event sequence + fixed starting bag, daily leaderboard by VP at end of run