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Shackleton Base: A Journey to the Moon

Shackleton Base: A Journey to the Moon

#455BGG ↗

2024 · 1-4 players · 120min · weight 3.91 · 3,903 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deepSources1Rules cardCandidate0.564Deep dive
Bayes
7.04
Users rated
3,903
Owned
6,642
Wishing
3,022

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Draft a shuttle tile, then deploy astronauts to moon spaces for resources, structure building, or corporation project funding.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
3
Fellowship
1
Discovery
2
Expression
2
Submission
0
Mechanic-interaction primitives (5)
  • [2]tableau_shared_market— “shuttle tile drafting determines which astronauts and resources available that round
  • [3]variable_setup_per_game— “pick three corporations randomly from the seven available; introduces new projects actions and scoring
  • [2]worker_recall_phase— “deploying astronauts on the moon to collect resources build structures or fund projects
  • [2]delayed_payoff— “corporations provide special abilities and scoring opportunities across three rounds
  • [2]arc_three_acts— “game is played over three rounds each divided into three phases

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.403
wish_norm×0.180.963
compress_norm×0.170.000
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.564= 0.564
Difficulty reasoning

Heavy variable-setup with three random corporations changing rules; teachable but fiddly UX on a small screen.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: needs-source. Confidence: 0.12.

Readiness

needs-source (confidence=0.12, rules=0.10, fun=0.15). BGG rank: 455; year: 2024; weight: 3.91; playtime: 120 min

SourceQualityRoleNote
llm_memory0.10draft synthesissonnet-self-rated-3-unknown

Core Loop

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities. At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases: • Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase. • Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end. • Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place. The end of the game brings a final scoring, then the...

Turn Structure and State

  • No manual/BGA/transcript source is present; card relies on memory plus BGG context.
  • BGG description anchor: A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from [...]

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Variable Set-up, Worker Placement, Different Worker Types

v4 controlled primitives: tableau_shared_market, variable_setup_per_game, worker_recall_phase, delayed_payoff, arc_three_acts

Why It Is Fun

Fun read needs player-voice synthesis.

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.
  • Needs at least one stronger rules authority before final extraction use.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/408180.md",
    "quality": 0.1,
    "note": "sonnet-self-rated-3-unknown"
  }
]

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (2)
Science FictionSpace Exploration