← all games
Federation

Federation

#714BGG ↗

2022 · 2-4 players · 120min · weight 3.74 · 3,302 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deepSources2Rules cardCandidate0.531Deep dive
Bayes
6.83
Users rated
3,302
Owned
4,712
Wishing
1,831

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

Place ambassador on double-sided worker slot, dispatch spaceship on special mission; resolve income and vote on laws in executive phase.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
2
Narrative
1
Challenge
3
Fellowship
1
Discovery
1
Expression
1
Submission
0
Mechanic-interaction primitives (4)
  • [3]action_blocking— “innovative double-sided worker placement mechanic; players place an Ambassador's pawn on action board
  • [2]worker_recall_phase— “Executive Phase starts; income is resolved; 5 rounds of ambassador placement then recall
  • [2]phase_locked_actions— “round divided into 2 main steps: player turns then Executive Phase; phase-locked actions
  • [2]_other:law_voting_phase— “players pass laws in Executive Phase — considered hidden_role_voting (team covert) and negotiation_over_resources (explicit trade) but this is non-competitive law-passing shared governance; distinct shape

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.311
wish_norm×0.180.932
compress_norm×0.170.000
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.531= 0.531
Difficulty reasoning

Worker placement with double-sided slots ports cleanly, but voting and political negotiation lose teeth without live opponents.

Closest loop translation
none yet

Rules card

Synthesized from sources below. Readiness: ready. Confidence: 0.64.

Readiness

ready (confidence=0.64, rules=0.90, fun=0.15). BGG rank: 714; year: 2022; weight: 3.74; playtime: 120 min

SourceQualityRoleNote
bga_tutorial0.85rules authorityBGA implementation rules summary
llm_memory0.10draft synthesissonnet-self-rated-2-unknown

Core Loop

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Turn Structure and State

  • BGA tutorial is present; useful for exact turn flow and implementation gotchas.
  • BGG description anchor: The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take [...]

Win Condition and Arc

Win/scoring arc needs verification from a rules authority.

Decision Primitives

BGG mechanisms: Area Majority / Influence, End Game Bonuses, Variable Set-up, Voting, Worker Placement, Worker Placement, Different Worker Types

v4 controlled primitives: action_blocking, worker_recall_phase, phase_locked_actions, _other:law_voting_phase, delayed_payoff

Why It Is Fun

Fun read needs player-voice synthesis.

Friction and Failure Modes

  • Treat Sonnet-memory edge rules as draft until confirmed by manual, BGA, or transcript.

Translation and Design Hooks

  • Use this card to ask: which primitive carries the fun if theme/licensing is removed?
  • For iOS, look for short-session compression, clear state visualization, and a digital-only twist.
  • For new tabletop design, look for the tension source and decide whether to preserve or invert it.

Edge Rules and Gotchas

No verified edge-rule section yet.

Sources Used

[
  {
    "kind": "bga_tutorial",
    "path": "data/bga_tutorials/345868.md",
    "quality": 0.85,
    "note": "BGA implementation rules summary"
  },
  {
    "kind": "llm_memory",
    "path": "data/llm_memory_sonnet/345868.md",
    "quality": 0.1,
    "note": "sonnet-self-rated-2-unknown"
  }
]

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGA tutorial0.85LLM memory0.10