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Outlive

Outlive

#1025BGG ↗

2017 · 2-4 players · 110min · weight 3.04 · 4,947 ratings

port: no portdifficulty: Medium
BGGv4 widev4v4 deepSources2Rules cardCandidate0.495Deep dive
Bayes
6.64
Users rated
4,947
Owned
8,321
Wishing
2,637

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Move heroes by descending strength to resource sites, collect resources, then feed survivors and upgrade shelter at night.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
3
Fellowship
1
Discovery
1
Expression
1
Submission
1
Mechanic-interaction primitives (5)
  • [3]action_blocking— “workers never leave the board; stronger heroes block weaker ones, forcing you to plan positioning ahead
  • [3]feeding_pressure— “feed your survivors and recruit new ones during night phase; you always feel stretched for resources
  • [2]variable_player_powers— “four heroes of different strength; each move had a lot of risk reward
  • [2]attrition_clock— “you play six rounds (six days) divided between day phase and night phase
  • [2]_other:take_that_resource_steal— “potentially stealing resources or forcing them to dump ammo to prevent it

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.227
wish_norm×0.180.872
compress_norm×0.170.000
diff_norm×0.200.600
port_headroom×0.151.000
fit_score (total)0.495= 0.495
Difficulty reasoning

Strength-based placement and shelter management adapt cleanly, but no digital port exists and the take-that interaction needs careful UX.

Closest loop translation
none yet

Sources (2)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75LLM memory0.10