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Action Timer

Open
Games using
8
Median complexity
1.78
0–5
Median rating
5.89
bayes
Tabletop fit
0.251
weight-controlled

Definition

From BoardGameGeek

Players place owned timers on action spaces and pieces and take an action. When the timer runs out, it may be moved to another location to take that action. There are no turns -; players may move their own timers any time after they have expired.

Top games using this mechanism

By BGG bayes rating, top 50.

GameYearRatingWtTime
Kitchen Rush#113420176.582.245m
TAMSK#336319985.972.320m
A Tale of Pirates#358420175.941.830m
Space Dealer#374720065.912.430m
Star Trek: Five-Year Mission#379220155.911.745m
Wok Star#401620105.882.160m
30 Seconds#429820025.851.230m
Time 'n' Space#775020135.642.230m
Scrutineyes#789919925.641.830m
Activity#918319905.601.145m
Damage Report#978820145.592.645m
Wartime: The Battle of Valyance Vale#1367220175.552.030m
Chronos Conquest#2228320145.511.75m
1001#2292120165.512.045m
Witty Chronos#2487120115.501.730m
Foil#2576719685.501.560m
Junior Alias#2683219945.501.030m
Cro-Magnon#2691720075.491.250m
Heads Up!: Party Game#2861820135.481.030m
5 Second Rule#3010120105.441.130m

Frequently combined with

Other mechanisms that show up in the same games. Click to drill in.