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Damage Report

#128137BGG ↗

2014 · 2-6 players · 45min · weight 2.60 · 298 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
128137
Name
Damage Report
Year
2014
Rank
9788
Min players
2
Max players
6
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.6
Num weights
20
Bayes avg
5.59226
Average
6.3848
Users rated
298
Num owned
706
Wanting
25
Wishing
135
Num comments
126
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action TimerCooperative GameModular BoardPick-up and DeliverSimultaneous Action SelectionVariable Player Powers
Categories (2)
Real-timeScience Fiction
Description (1258 chars)

Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.