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Wartime: The Battle of Valyance Vale

#218503BGG ↗

2017 · 2-2 players · 30min · weight 2.00 · 104 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
218503
Name
Wartime: The Battle of Valyance Vale
Year
2017
Rank
13672
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2
Num weights
9
Bayes avg
5.54648
Average
6.82154
Users rated
104
Num owned
341
Wanting
10
Wishing
84
Num comments
55
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Action TimerModular Board
Categories (3)
FantasyReal-timeWargame
Description (956 chars)

Description from the publisher: Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability in Wartime: The Battle of Valyance Vale, a sand timer is flipped. The unit cannot be used again until the sand timer is drained, then that sand timer (or another one) can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times: 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions. Wartime: The Battle of Valyance Vale features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game's missions.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.