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Chronos Conquest

#141997BGG ↗

2014 · 3-6 players · 5min · weight 1.67 · 73 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
141997
Name
Chronos Conquest
Year
2014
Rank
22283
Min players
3
Max players
6
Playing time
5
Min playtime
5
Max playtime
5
Avg weight
1.6667
Num weights
3
Bayes avg
5.51096
Average
6.01096
Users rated
73
Num owned
125
Wanting
1
Wishing
23
Num comments
22
Fetched at
Wed Apr 29 2026 05:37:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action TimerSet CollectionSimultaneous Action Selection
Categories (3)
MythologyNegotiationReal-time
Description (1186 chars)

In the real-time game Chronos Conquest, an expanded version of Witty Chronos that shares the same core game mechanism, the Gods of Mount Olympus do battle with sand timers! Each player has two or three sand timers and (at any time) may flip them onto cards from the board. A flowing sand timer may never be moved. When a player moves an empty sand timer from a card, he gains that card – provided that no other sand timer is on that card! When two players both have a sand timer on a card, the player ready to wait longest will gain it. Bargaining is allowed, though, so if you're not content to wait, try to strike a bargain. Each card shows points (with one of the winning conditions being to reach 200 points), monsters, winds (which is another path to victory), or plagues (allowing you to, for example, place opposing sand timers in Hell). The Greek Gods get into the game as well, with six of the thirty God cards in play each game; each God card has a special power that a player can activate by offering some of the cards he's acquired. In addition, two of nine City cards are in play each game, each with a special power that a player can activate with a sand timer.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.