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Programmed Movement
OpenGames using
7
Median complexity
2.20
0–5
Median rating
6.44
bayes
Tabletop fit
0.904
weight-controlled
Definition
From BoardGameGeek
Players simultaneously program their movement, and then reveal and execute it. This mechanism tends to promote chaos in a game, and benefits those with good spatial relations.
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| Heat: Pedal to the Metal#47 | 2022 | 7.79 | 2.2 | 60m |
| Mechs vs. Minions#90 | 2016 | 7.62 | 2.5 | 120m |
| Flamme Rouge#288 | 2016 | 7.22 | 1.7 | 45m |
| Space Alert#377 | 2008 | 7.11 | 3.0 | 30m |
| Colt Express#556 | 2014 | 6.95 | 1.8 | 40m |
| RoboRally#650 | 1994 | 6.87 | 2.4 | 120m |
| Lords of Xidit#1020 | 2014 | 6.64 | 2.6 | 90m |
| BattleCON: War of Indines#1488 | 2012 | 6.44 | 2.8 | 60m |
| Elfenland#1522 | 1998 | 6.42 | 2.1 | 60m |
| Wings of War: Famous Aces#1658 | 2004 | 6.37 | 1.7 | 20m |
| Room 25#1692 | 2013 | 6.35 | 1.9 | 30m |
| Robo Rally#1737 | 2016 | 6.34 | 2.4 | 120m |
| Space Cadets#2575 | 2012 | 6.12 | 2.7 | 120m |
| Tiny Epic Mechs#2763 | 2019 | 6.08 | 2.6 | 60m |
| Exceed Fighting System#3084 | 2016 | 6.01 | 2.7 | 30m |
| Wings of War: The Dawn of World War II#3464 | 2007 | 5.95 | 2.0 | 30m |
| Walk the Plank!#3650 | 2013 | 5.93 | 1.3 | 20m |
| Asteroyds#5003 | 2010 | 5.78 | 2.1 | 30m |
| Bomb Squad#5257 | 2013 | 5.76 | 2.2 | 30m |
| VOLT#5303 | 2018 | 5.76 | 2.0 | 45m |
| VOLT: Robot Battle Arena#5839 | 2014 | 5.72 | 2.0 | 30m |
| Battlestar Galactica: Starship Battles – Starter Set#6025 | 2018 | 5.71 | 3.2 | 60m |
| Jurassic Park: Danger!#6409 | 2018 | 5.69 | 2.2 | 50m |
| Twin Tin Bots#6453 | 2013 | 5.69 | 2.4 | 50m |
| Submarine#6547 | 1976 | 5.69 | 3.2 | 180m |
| Robot Turtles#7606 | 2013 | 5.65 | 1.3 | 15m |
| Epigo#8062 | 2011 | 5.63 | 2.5 | 15m |
| Autoscooter#12330 | 1999 | 5.56 | 2.1 | 60m |
| Sopwith#12678 | 1978 | 5.55 | 1.8 | 60m |
| Crazy Karts#13405 | 2016 | 5.55 | 1.9 | 60m |
| MechWar '77: Tactical Armored Combat in the 1970's#14432 | 1975 | 5.54 | 3.2 | 270m |
| Barbarian Kings#15171 | 1980 | 5.54 | 2.3 | 120m |
| Panzer '44: Tactical Armored Combat, Europe, 1944-45#15969 | 1975 | 5.53 | 2.8 | 120m |
| Desert War: Tactical Warfare in North Africa#24868 | 1973 | 5.50 | 3.1 | 180m |
| Kampfpanzer: Armored Combat, 1937-40#25500 | 1973 | 5.50 | 2.7 | 120m |
| NFL Game Day#25682 | 2013 | 5.50 | 1.3 | — |
| Alpha Omega#27953 | 1977 | 5.49 | 3.1 | 120m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.
Related deep dives
Long-form design analysis on games using this mechanism.