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Alpha Omega

#1723BGG ↗

1977 · 2-3 players · 120min · weight 3.08 · 179 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1723
Name
Alpha Omega
Year
1977
Rank
27953
Min players
2
Max players
3
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.0833
Num weights
24
Bayes avg
5.48843
Average
5.4176
Users rated
179
Num owned
685
Wanting
7
Wishing
33
Num comments
119
Fetched at
Wed Apr 29 2026 05:48:10 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Action PointsAction QueueDice RollingGrid MovementHexagon GridMovement PointsPaper-and-PencilProgrammed MovementScenario / Mission / Campaign GameSimulationSimultaneous Action SelectionVariable Set-up
Categories (2)
Science FictionWargame
Description (1398 chars)

In Alpha Omega, players assume the roles of the commanders of the Human, Drove and Rhylsh space fleets. The game features scenarios set chronologically in the fictional distant future setting: from the civil wars of the fledgling Human space empire, to the first alien invasion by the Droves, and the confrontation and eventual alliance between the Humans and the Rhylsh. The Droves and the Human/Rhylsh factions have different technologies between them, affecting the way their units move and the weapons they have to destroy each other with. Both sides can deploy fighters, assault ships, destroyers, carriers, battle cruisers, and various other vessels. Mines can be laid to defend outposts and star bases, but can be swept aside with mine sweepers. Cargo can be captured, and sensors can be jammed to help cloaked ships infiltrate further. Each scenario (battle) is resolved as follows. In the first phase, each player secretly writes down the movement and actions of his units. The orders of both sides are then simultaneously resolved in the following phases. After the moves and actions have been resolved, the players repeat the cycle, secretly plotting their orders and openly enacting them. Combat actions are resolved by rolling dice and consulting the effects from tables. Play goes on until the scenario's duration has elapsed or a side's Victory Conditions have been met.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.