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L
2004 · 2-4 players · 30min · weight 1.84 · 1,452 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.77
Users rated
1,452
Owned
1,831
Wishing
175
At a glance
What playing it feels like, broken down.
Core loop
Spend action points to extend road tiles on hex board; connect settlements to score points, first to reach decreases value.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
0
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
1
How it works (4 mechanics)
- [3]network_building— “object is to connect together as many settlements with your roads as possible to get as many victory points”
- [3]route_committal— “settlements award fewer and fewer victory points the more connected they are; first-connect locks value”
- [2]variable_setup_per_game— “nineteen different settlements with varying victory point values are randomly placed onto spaces”
- [2]closing_window— “settlements award fewer and fewer victory points the more connected; racing to connect high-value cities first”
Under-the-radar score: 0.29
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (11)
Categories (2)
Abstract StrategyTransportation