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A
2017 · 2-4 players · 30min · weight 1.82 · 1,012 ratings
port: no port
BGGv4 widev4v4 deep5Sources1Rules cardCandidateDeep dive
Bayes
5.94
Users rated
1,012
Owned
2,372
Wishing
614
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.
Core loop (micro)
Place your sand timer on ship locations as a worker, wait for sand to run out, perform action then reposition for next task.
MDA aesthetic vector (0–3)
Sensation
2
Fantasy
2
Narrative
2
Challenge
2
Fellowship
3
Discovery
2
Expression
1
Submission
1
Mechanic-interaction primitives (4)
- [3]time_pressure_realtime— “player uses their own 30-second sand timer as a character placed on ship to perform actions”
- [3]forced_table_talk— “goal is to complete dangerous scenarios; cooperative real-time game requiring coordination”
- [3]worker_recall_phase— “each time player places their own sand timer they wait for the sand to run out to perform action”
- [2]escalating_threat— “app leads players along missions with random events, multiple paths, upgrades, gamestate”
discovery_score: 0.635
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop 20-min Cooperative Game with time_pressure_realtime + forced_table_talk + escalating_threat is a near-perfect coop shape; 10 scenarios + app give content_extensibility, but bluff/info-asymmetry is open-information so the load-bearing coop signal is moderate rather than Hanabi-strong. | 6.30 | 8.0 | 9 | 6 | 8 | 4 | 5 | 6 |
| Balatro Real-time placement loop is dexterous, not combo-multiplicative; no engine_growth or joker-stacking; arc is scenario-driven not run-driven. | 4.50 | 6.0 | 6 | 3 | 6 | 3 | 5 | 5 |
| Snap No async-PvP shape, no factional decks, no hidden-card reveal drama; coop real-time is orthogonal to Snap. | 3.90 | 5.0 | 5 | 3 | 5 | 3 | 4 | 4 |
| Cozy Coop-or-Solo trigger (Cooperative Game) → no cap, BUT time_pressure_realtime + escalating_threat are explicitly anti-cozy primitives; tone is frantic, not unhurried, so loss_tolerance scored against tone lands at 4. | 3.90 | 4.0 | 6 | 2 | 5 | 3 | 5 | 5 |
| Wordle 20-min real-time coop scenario doesn't compress to a 90-sec daily; no compact-share output. | 3.20 | 4.0 | 2 | 2 | 4 | 3 | 4 | 4 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.65
BGG tags
Mechanisms (6)
Categories (3)
NauticalPiratesReal-time