← all mechanics
Lose a Turn
OpenGames using
—
Median complexity
—
0–5
Median rating
—
bayes
Tabletop fit
—
weight-controlled
Definition
From BoardGameGeek
This is a meta-mechanism that can be applied to a variety of turn structures. A player who “Loses a Turn” must skip their next opportunity for a turn, and will go to the next round, or the next time their turn arises.
Top games using this mechanism
By BGG bayes rating, top 50.
| Game | Year | Rating | Wt | Time |
|---|---|---|---|---|
| Arkham Horror#475 | 2005 | 7.02 | 3.6 | 240m |
| Citadels#562 | 2016 | 6.94 | 2.1 | 60m |
| Citadels#585 | 2000 | 6.93 | 2.0 | 60m |
| RoboRally#650 | 1994 | 6.87 | 2.4 | 120m |
| Rhino Hero#1038 | 2011 | 6.63 | 1.0 | 15m |
| Vanuatu#1456 | 2011 | 6.44 | 3.3 | 90m |
| Robo Rally#1737 | 2016 | 6.34 | 2.4 | 120m |
| Gloom#2465 | 2005 | 6.14 | 1.6 | 60m |
| Custom Heroes#2473 | 2017 | 6.14 | 1.6 | 45m |
| Hellapagos#2549 | 2017 | 6.12 | 1.3 | 20m |
| Prussian Rails#3389 | 2008 | 5.97 | 2.9 | 60m |
| Keys to the Castle#11550 | 2017 | 5.57 | 1.3 | 20m |
| Breaking Bad: The Board Game#12078 | 2017 | 5.56 | 2.5 | 120m |
| Mad Magazine Card Game#14033 | 1979 | 5.54 | 1.1 | 30m |
| Sindbad#14590 | 1990 | 5.54 | 1.5 | 60m |
| TEG: La Revancha#17852 | 1990 | 5.52 | 2.6 | 240m |
| PanzerZug#21686 | 1998 | 5.51 | 1.6 | 30m |
| Mad Monks and Relics: The Search for the Holy Grail#22851 | 1995 | 5.51 | 2.3 | 180m |
| Mafia#24093 | 1981 | 5.51 | 1.8 | 120m |
| Swintus 2.0#24514 | 2011 | 5.50 | 1.3 | 20m |
| Exploration#25009 | 1967 | 5.50 | 1.4 | 45m |
| Escape from New York#25451 | 1981 | 5.50 | 1.5 | 60m |
| Dallas: A Game of the Ewing Family#26391 | 1980 | 5.50 | 1.8 | 120m |
| The London Game#28127 | 1972 | 5.49 | 1.5 | 30m |
| UNO Dare!#29902 | 2014 | 5.45 | 1.0 | 30m |
| Solo#30301 | 1993 | 5.40 | 1.0 | 30m |
Frequently combined with
Other mechanisms that show up in the same games. Click to drill in.