← all games

Arkham Horror

#15987BGG ↗

2005 · 1-8 players · 240min · weight 3.59 · 40,417 ratings

v2 v3

BGG raw

ID
15987
Name
Arkham Horror
Year
2005
Rank
273
Min players
1
Max players
8
Playing time
240
Min playtime
120
Max playtime
240
Avg weight
3.5854
Num weights
3915
Bayes avg
7.01976
Average
7.24043
Users rated
40417
Num owned
55700
Wanting
429
Wishing
5147
Num comments
9136
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Cooperative GameDice RollingEventsFinale EndingHand ManagementLose a TurnPoint to Point MovementRole PlayingSolo / Solitaire GameStat Check ResolutionVariable Player Powers
Categories (4)
AdventureFightingHorrorNovel-based
Description (1424 chars)

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close gates to other dimensions that are opening up around town. With too many gates open the Ancient One awakens and the players only have one last chance to save the world - defeat the Ancient One in combat!

LLM v2 (wide)

Core verb
move, fight, close gate
Decision shape
mixed:probabilistic+spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Narrative", "Challenge", "Fantasy"]
Core loop pitch
Move your investigator across Arkham, roll dice to overcome encounters, close gates before the Ancient One awakens.
Translation difficulty
Hard
Difficulty reason
Massive component count and 3-4 hour escalation arc fight phone sessions; narrative encounter cards bog down with text.
Direct digital port
Port kind
Closest loop translation
Arkham Horror: Mother's Embrace
Primitive tags
["doom_track_escalation", "encounter_card_per_location", "investigator_skill_check", "co_op_against_ai_clock", "boss_finale"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (926 chars)
{
  "game_id": 15987,
  "name": "Arkham Horror",
  "core_verb": "move, fight, close gate",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Fantasy"
  ],
  "core_loop_pitch": "Move your investigator across Arkham, roll dice to overcome encounters, close gates before the Ancient One awakens.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Massive component count and 3-4 hour escalation arc fight phone sessions; narrative encounter cards bog down with text.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Arkham Horror: Mother's Embrace",
  "primitive_tags": [
    "doom_track_escalation",
    "encounter_card_per_location",
    "investigator_skill_check",
    "co_op_against_ai_clock",
    "boss_finale"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).