← all games
I
2009 · 2-6 players · 45min · weight 1.89 · 1,813 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.77
Users rated
1,813
Owned
1,904
Wishing
282
At a glance
What playing it feels like, broken down.
Core loop
Play a building tile adjacent to existing city; place control peg; use tile special ability to displace or claim districts.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
1
Narrative
0
Challenge
2
Fellowship
2
Discovery
1
Expression
1
Submission
1
How it works (3 mechanics)
- [3]region_majority— “maneuvering to control the largest districts while holding on to the most valuable buildings”
- [3]on_play_trigger— “use the transit station to move another player's military base out of the way, or place your embassy to steal temple”
- [2]spatial_adjacency_scoring— “players play a tile face up adjacent to one of the five starting tiles or a previously played tile”
Under-the-radar score: -0.29
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (3)
Categories (3)
City BuildingScience FictionTerritory Building