← all games
S

Scotland Yard

#1713BGG ↗

1983 · 2-6 players · 45min · weight 1.95 · 18,125 ratings

port: BGAdifficulty: Easy
BGGv4 widev4v4 deep5Sources3Rules cardCandidate0.392Deep dive
Bayes
6.35
Users rated
18,125
Owned
31,945
Wishing
1,235

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v1.

Core loop (micro)

Move a detective token toward where Mr. X was last seen, deducing his route from transport tickets revealed each turn.

MDA aesthetic vector (0–3)
Sensation
0
Fantasy
2
Narrative
3
Challenge
3
Fellowship
2
Discovery
3
Expression
1
Submission
0
Mechanic-interaction primitives (4)
  • [3]partial_observability— “criminal's mode of transportation is nearly always known, but his exact location is only known intermittently
  • [3]info_asymmetry_stable— “one player takes role of Mr. X; his job is to move from point to point; detectives act in concert
  • [2]attrition_clock— “detectives must move into the same space as Mr. X before he escapes
  • [2]area_movement_with_blocking— “move around similarly in an effort to move into the same space as Mr. X taking taxis buses or subways
discovery_score: -0.292

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
detective_coalition_pursuit IS the coop-archetype shape — info_asymmetry_stable is load-bearing for the loop. Detectives plan together; Mr. X is the dungeon master / boss. Strongest archetype fit: pursuit_arc_tightness from the dwindling-tickets escalation. But London-map legibility is the hardest dimension on 5in glass.
5.506.0758445
Snap
info_asymmetry_stable plus fugitive_one_vs_many is the strongest possible bluff_info_asymmetry — Mr. X plays open card games with hidden cards. But a 45-min asymmetric session is far from Snap's 3-min match shape, and the London map is unreadable on a 5in screen.
5.006.0437445
Balatro
hidden_movement_periodic_reveal plus point_to_point_london_network is a deduction loop, not a multiplicative engine — combo_scaling_depth is 2. London-board legibility on a 5in screen is poor; transport-ticket inventory is read-against-map, not a tableau.
4.505.0327445
Wordle
45min asymmetric hunt overshoots Wordle by 30x. A daily 'where is Mr. X' single-puzzle deduction reframe could compress, but transport_ticket_economy doesn't yield a clean 6-emoji-row output.
3.705.0225444
Cozy
Tier check: not Hard, not explicitly Open — Hidden Movement is asymmetric pursuit (someone wins, someone loses). Closer to Open semantics, cap 5 on loss_tolerance, but the chase has actual hunter pressure that lands closer to 3. No tonal-cozy primitives.
3.603.0325345

Translation candidate

Composite fit_score = bayes×0.30 + wish×0.18 + compress×0.17 + difficulty×0.20 + headroom×0.15.

bayes_norm×0.300.096
wish_norm×0.180.019
compress_norm×0.170.500
diff_norm×0.201.000
port_headroom×0.150.500
fit_score (total)0.392= 0.392
Difficulty reasoning

Hidden movement deduction is well-suited to digital where the app can maintain Mr. X's secret position; Scotland Yard has BGA support.

Closest loop translation
none yet

Sources (3)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG tags