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Q
1995 · 2-4 players · 15min · weight 1.62 · 1,111 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.72
Users rated
1,111
Owned
2,605
Wishing
206
At a glance
What playing it feels like, broken down.
Core loop
Take a blank or own-marked cube from outer ring, stamp it with your symbol, slide it back in from any edge to push the row.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
3
Fellowship
1
Discovery
1
Expression
0
Submission
1
How it works (4 mechanics)
- [3]_other:slide_row_dislodge— “take a cube from outer ring, add it to grid by pushing into row from which it was removed”
- [2]route_committal— “cubes slowly go from blank to crosses and circles; early placement choices define available future moves”
- [2]spatial_adjacency_scoring— “play continues until someone forms orthogonal or diagonal line of five cubes bearing his symbol”
- [2]tempo_swing— “a few pieces of the grid change places each turn; pieces shift position creating new threat vectors”
Under-the-radar score: -0.64
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.65
BGG tags
Mechanisms (3)
Categories (1)
Abstract Strategy