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Noctiluca

#2012BGG ↗

2019 · 1-4 players · 30min · weight 1.34 · 2,185 ratings

no digital port yetdifficulty: Easy
BGGEnrichedDeep analysis5Sources3RulesPick0.674Deep dive
Rating
6.25
Users rated
2,185
Owned
4,053
Wishing
1,027

At a glance

What playing it feels like, broken down.

Core loop

Enter pool from an edge space, collect all dice of one face value along your chosen straight line, fill jars to complete contracts.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
2
Fantasy
2
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (4 mechanics)
  • [3]action_blocking— “104 colorful translucent dice fill pool; players take turns diving to collect; others compete for same dice
  • [3]set_collection_concentrating— “collect noctiluca dice and keep them in jars until can deliver to healers; contracts mechanic
  • [2]secret_objective_card— “Hidden Victory Points mechanism; players deliver dice to healers and compare points from deliveries
  • [3]_other:line_extraction_draft— “players take turns diving into water from edges to collect noctiluca dice along chosen straight line
Under-the-radar score: 1.46

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Wordle
Surprisingly Wordle-adjacent: a daily-pool shape suits a procedurally seeded dice grid + contract set, and the colored-dice grid produces a screenshot-friendly result mirroring Wordle's emoji rows. 30-min table session won't compress to 60-90s without aggressive pruning.
5.508.0526777
Cozy
Tonal-cozy tier (Set Collection + Open Drafting + included Solo / Solitaire mode triggers Coop-or-Solo — no cap on loss_tolerance). Pastoral healer/glowing-creatures theme, 30-min unhurried session, and gentle line_extraction_draft put cozy fit high. action_blocking is bookkeeping, not damage.
5.207.0735578
Balatro
30-min session and explicit solo mode put session_length_fit at 8, but the line_extraction_draft + set_collection_concentrating loop is purely additive — no engine_growth or multipliers, so combo_scaling_depth caps at 3 (well below Dominion's 8). Fixed 104-die pool keeps content_extensibility low.
5.106.0835568
Snap
Shared-pool open drafting with action_blocking, not factional async PvP — no on_play_trigger lane reveal beat, no per-match closure under 3 min, and Hidden Victory Points only delivers mild bluff_info_asymmetry.
4.606.0434557
Coop
No shared fail-state and no inter-player info-asymmetry — bluff_info_asymmetry near zero (the strongest single coop signal) rules this out. The solo-tempest mode is puzzle-shape, not loop-shape coop with hidden-hand coordination.
4.206.0624366

Translation pick

Why this is on the shortlist for a digital build, and how each signal contributes.

Rating quality×0.300.057
Demand (wish/own)×0.180.763
Plays in one sitting×0.171.000
Easy to translate×0.201.000
No existing port×0.151.000
Total fit0.674= 0.674
Difficulty reasoning

Line-pick-from-grid with jar-filling contracts is a clean digital puzzle; the translucent dice aesthetic works perfectly on screen.

Closest loop translation
none yet

Sources (3)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.