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King of the Elves

#5460BGG ↗

1999 · 2-6 players · 60min · weight 2.02 · 1,346 ratings

no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.75
Users rated
1,346
Owned
2,662
Wishing
93

At a glance

What playing it feels like, broken down.

Core loop

Play transportation cards to move hero optimally between cities, while opponents disrupt your route with thieves, obstacles, and sea serpents.

What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
2
Narrative
1
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
1
How it works (4 mechanics)
  • [3]hand_management_under_draw— “players try to visit as many cities as possible using optimal transportation cards
  • [2]route_committal— “lay of the land is also dictated by card play; Point to Point Movement mechanism
  • [2]action_blocking— “other players may interfere with your journey through the use of thieves and obstacles
  • [1]network_building— “similar to Elfenroads; players try to visit as many cities as possible using transport cards
Under-the-radar score: 0.14

Archetype fits

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
Competitive route game with no shared fail-state; no communication_constraint or info-asymmetry between teammates; coop archetype requires inter-player combo_scaling_depth and bluff_info_asymmetry as load-bearing — both are absent here.
3.906.0725245
Balatro
hand_management_under_draw provides card selection depth but route_committal locks in paths without multiplicative engine growth; action_blocking by opponents adds reactive decisions but no combo_scaling_depth stacking analogous to StS joker chains.
3.705.0535245
Cozy
Open tier triggers (Race mechanism, opponent disruption via action_blocking): loss_tolerance_fit capped at 5; sprawling point-to-point map fails visual_legibility_5in_fit; no Tonal-cozy pattern building or spatial triggers.
3.204.0525245
Snap
action_blocking (thieves, obstacles) provides the closest hook to Snap's disruptive faction play, but the point-to-point map sprawl makes visual_legibility_5in_fit score 3; no lane/location structure and 20-min session greatly undershoots Snap's 3-min match.
3.104.0424234
Wordle
20-min multi-player route game has no alignment with Wordle's 60-90s solo puzzle seed structure; no shareable output, no procgen path; scores uniformly low across all Wordle-relevant dimensions.
2.304.0313133

Sources (1)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

LLM memory0.10

BGG tags

Categories (3)
Card GameFantasyTravel