← all games
T
2014 · 2-5 players · 35min · weight 2.15 · 1,104 ratings
no digital port yet
BGGEnrichedDeep analysisSources2RulesPickDeep dive
Rating
5.76
Users rated
1,104
Owned
1,361
Wishing
363
At a glance
What playing it feels like, broken down.
Core loop
Play cards for money or to score power in a time period, change history paths on the board, move between periods to collect abilities.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
2
Challenge
3
Fellowship
2
Discovery
2
Expression
2
Submission
1
How it works (4 mechanics)
- [3]multi_use_card— “play some of them for money and abilities, and score some of them to advance your power”
- [3]region_majority— “having more power in a time period gives you abilities; goal is to have all power in last time period”
- [2]_other:expanding_board_via_play— “board shows possible paths history can take; on turn you can change history, travel through time”
- [2]tech_tree_unlock— “having more power in a time period gives you abilities; visit a point in history to draw cards”
Under-the-radar score: 0.23
Sources (2)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
Wikipedia0.70LLM memory0.10
BGG tags
Categories (5)
Age of ReasonAncientCard GameMedievalScience Fiction