← all gamesV4 wide feature row
T
2014 · 2-4 players · 15min · weight 1.35 · 1,032 ratings
no digital port yet
BGGEnrichedDeep analysisSourcesRulesPickDeep dive
Rating
5.64
Users rated
1,032
Owned
2,665
Wishing
90
At a glance
What playing it feels like, broken down.
Core loop
Place a town tile to create or extend areas, cowboys from multiple players may share; enclosed areas score majority.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
0
Fantasy
1
Narrative
0
Challenge
2
Fellowship
1
Discovery
1
Expression
1
Submission
2
How it works (4 mechanics)
- [3]region_majority— “once area fully surrounded by fences you score that area; cowboys from all players may share tiles”
- [3]claim_at_completion— “once area fully surrounded by fences you score that area”
- [2]spatial_adjacency_scoring— “players place tiles creating areas within town; tiles could have your cowboys or other players' cowboys”
- [1]tile_orientation_choice— “players play cowboys as they place tiles and create areas within the town”
Under-the-radar score: -0.36
Raw extraction payloads
The JSON rows behind this page, before analysis turns them into candidate ranking signals.
V4 wide feature rowgame_llm_features_v4.raw_json · v4-wide · vocab v1 · 2026-05-03
{
"bgg_id": 153497,
"name": "This Town Ain't Big Enough for the 2-4 of Us",
"core_loop_micro": "Place a town tile to create or extend areas, cowboys from multiple players may share; enclosed areas score majority.",
"mda_aesthetic_vector": {
"Sensation": 0,
"Fantasy": 1,
"Narrative": 0,
"Challenge": 2,
"Fellowship": 1,
"Discovery": 1,
"Expression": 1,
"Submission": 2
},
"mech_interaction_primitives": [
{
"primitive": "region_majority",
"strength_0_3": 3,
"evidence_quote": "once area fully surrounded by fences you score that area; cowboys from all players may share tiles"
},
{
"primitive": "claim_at_completion",
"strength_0_3": 3,
"evidence_quote": "once area fully surrounded by fences you score that area"
},
{
"primitive": "spatial_adjacency_scoring",
"strength_0_3": 2,
"evidence_quote": "players place tiles creating areas within town; tiles could have your cowboys or other players' cowboys"
},
{
"primitive": "tile_orientation_choice",
"strength_0_3": 1,
"evidence_quote": "players play cowboys as they place tiles and create areas within the town"
}
],
"session_length_tolerance_min": 5,
"content_extensibility_score": 2,
"confidence": 0.7
}BGG tags
Mechanisms (3)
Categories (3)
Abstract StrategyAmerican WestPrint & Play