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T
2010 · 4-12 players · 30min · weight 1.09 · 1,142 ratings
port: no port
BGGv4 widev4v4 deep5Sources5Rules cardCandidateDeep dive
Bayes
6.08
Users rated
1,142
Owned
3,033
Wishing
114
At a glance — v4 wide
Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.
Core loop (micro)
Describe a person/thing within category limits in round 1, use one word in round 2, mime only in round 3.
MDA aesthetic vector (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
0
Expression
2
Submission
2
Mechanic-interaction primitives (3)
- [3]communication_constraint— “Acting + Communication Limits mechanisms; mime for final round”
- [3]memory_load— “Memory mechanism; same names recycled across three rounds — must recall prior clues”
- [2]forced_table_talk— “Team-Based Game; clue-giving and guessing require verbal coordination per round”
discovery_score: 0.403
Archetype fits — v4 deep
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Coop `communication_constraint` strength 3 with escalating restrictions is real coop signal; but team-vs-team scoring rather than coop-vs-game weakens fit. | 5.50 | 7.0 | 7 | 4 | 7 | 3 | 5 | 6 |
| Wordle Charades doesn't shrink to solo daily; verbal core can't compress to text grid. | 5.20 | 7.0 | 6 | 2 | 7 | 4 | 7 | 7 |
| Balatro Verbal team game — no engine, no run, no solo loop. | 5.00 | 6.0 | 6 | 2 | 7 | 3 | 7 | 7 |
| Snap In-person verbal/gestural game — won't translate to async PvP cards. | 4.90 | 6.0 | 5 | 2 | 7 | 3 | 6 | 7 |
| Cozy `forced_table_talk` strength 2 — Hard tier triggered. Cap 3 applied. Charades is high-energy, not cozy. | 4.60 | 3.0 | 7 | 2 | 6 | 3 | 6 | 7 |
Sources (5)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
BGG tags
Mechanisms (4)
Categories (2)
MemoryParty Game