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Time's Up! Family

#2729BGG ↗

2010 · 4-12 players · 30min · weight 1.09 · 1,142 ratings

port: no port
BGGv4 widev4v4 deep5Sources5Rules cardCandidateDeep dive
Bayes
6.08
Users rated
1,142
Owned
3,033
Wishing
114

At a glance — v4 wide

Controlled-vocabulary primitives + 8-axis MDA aesthetic vector. Vocab v2.

Core loop (micro)

Describe a person/thing within category limits in round 1, use one word in round 2, mime only in round 3.

MDA aesthetic vector (0–3)
Sensation
1
Fantasy
0
Narrative
0
Challenge
1
Fellowship
3
Discovery
0
Expression
2
Submission
2
Mechanic-interaction primitives (3)
  • [3]communication_constraint— “Acting + Communication Limits mechanisms; mime for final round
  • [3]memory_load— “Memory mechanism; same names recycled across three rounds — must recall prior clues
  • [2]forced_table_talk— “Team-Based Game; clue-giving and guessing require verbal coordination per round
discovery_score: 0.403

Archetype fits — v4 deep

How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.

ArchetypeCompositeLTFSessionComboArcShare5inOnboard
Coop
`communication_constraint` strength 3 with escalating restrictions is real coop signal; but team-vs-team scoring rather than coop-vs-game weakens fit.
5.507.0747356
Wordle
Charades doesn't shrink to solo daily; verbal core can't compress to text grid.
5.207.0627477
Balatro
Verbal team game — no engine, no run, no solo loop.
5.006.0627377
Snap
In-person verbal/gestural game — won't translate to async PvP cards.
4.906.0527367
Cozy
`forced_table_talk` strength 2 — Hard tier triggered. Cap 3 applied. Charades is high-energy, not cozy.
4.603.0726367

Sources (5)

Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.

BGG comments0.75Wikipedia0.70LLM memory0.65LLM memory (Opus h2h)0.65LLM memory (Sonnet h2h)0.65

BGG tags

Categories (2)
MemoryParty Game