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D
2003 · 2-4 players · 30min · weight 2.24 · 1,415 ratings
no digital port yet
BGGEnrichedDeep analysisSources1RulesPickDeep dive
Rating
5.78
Users rated
1,415
Owned
3,177
Wishing
115
At a glance
What playing it feels like, broken down.
Core loop
Move hero through modular dungeon collecting Glory and Peril, play monster cards on opponents as Dungeonlord, roll dice for combat, complete quests.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
3
Narrative
2
Challenge
2
Fellowship
1
Discovery
2
Expression
1
Submission
1
How it works (5 mechanics)
- [3]variable_player_powers— “Each hero has variable melee, magic and speed scores, as well as a unique ability”
- [2]tile_orientation_choice— “Tile Placement, Modular Board as mechanisms; build the dungeon each turn”
- [2]hand_management_under_draw— “Discard unwanted cards and draw back to 5 cards; play abilities and treasures”
- [2]escalating_threat— “your second role as malevolent Dungeonlord, trying to exterminate the other heroes”
- [2]shared_objective_card— “win when as hero you complete 3 Quests such as destroying an evil laboratory”
Under-the-radar score: -0.67
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (6)
Categories (5)
AdventureCard GameDiceExplorationFantasy