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S
2002 · 2-2 players · 40min · weight 1.91 · 1,688 ratings
no digital port yet
BGGEnrichedDeep analysis5Sources1RulesPickDeep dive
Rating
5.72
Users rated
1,688
Owned
2,822
Wishing
165
At a glance
What playing it feels like, broken down.
Core loop
Play cards from a customized 30-card deck to contest religion, military, and economics areas against your opponent.
What it gives you
How strongly each kind of experience comes through (0–3)
Sensation
1
Fantasy
2
Narrative
1
Challenge
2
Fellowship
0
Discovery
1
Expression
2
Submission
1
How it works (3 mechanics)
- [3]region_majority— “power must be gained in the areas of religion, military, and economics”
- [2]hand_management_under_draw— “two beautifully illustrated 30 card decks which players must customize to best fit strategies”
- [2]variable_player_powers— “Powerful sorcerers, mythical beasts, epic monuments, and grand armies all play key roles”
Under-the-radar score: 0.25
Archetype fits
How well this game shape maps to mobile archetype templates. Composite is a weighted sum of the 10 fit dimensions.
| Archetype | Composite | LTF | Session | Combo | Arc | Share | 5in | Onboard |
|---|---|---|---|---|---|---|---|---|
| Snap Three-area region_majority (religion/military/economics) maps cleanly onto Snap's three-lane structure, and the hand_management deck customization has a factional identity feel; the match is closer in shape to Snap than to Balatro, though bluff_info_asymmetry is moderate at 5 — card plays are not fully hidden, more open-area contest. | 5.00 | 4.0 | 6 | 4 | 6 | 3 | 7 | 6 |
| Balatro Deck customization (30-card pre-built decks, player-adjusted) creates a light combo_scaling_depth via variable_player_powers (sorcerers, beasts, monuments), but region_majority across three areas is the primary engine rather than multiplicative card-stacking; the game is closer to a deckbuilder-lite wargame than a Slay the Spire solo run. | 4.80 | 5.0 | 5 | 4 | 5 | 3 | 7 | 6 |
| Coop Scarab Lords is a 2-player head-to-head game — no cooperative mode, no shared fail-state, no communication constraint between allies; bluff_info_asymmetry of 3 reflects some hidden hand information in card selection, not the coop info-asymmetry load-bearing for Hanabi/Crew shape. | 4.40 | 5.0 | 5 | 3 | 5 | 2 | 7 | 6 |
| Cozy Area Majority/Influence triggers Open tier (cap 5) for loss_tolerance_fit — you compete to win religion/military/economics areas and losing means an opponent dominates those tracks; region_majority is also an anti-cozy primitive. Egypt fantasy art could suggest cozy aesthetics but the direct area-contest loop prevents tonal-cozy scoring. | 4.20 | 5.0 | 5 | 3 | 5 | 2 | 7 | 6 |
| Wordle At 40min and weight 1.91, Scarab Lords is too long and multi-phase for the Wordle single-puzzle shape; the three-area majority result has no emoji-row compression potential, and procgen replayability from a fixed 30-card deck customization is limited. | 3.80 | 4.0 | 4 | 2 | 4 | 2 | 7 | 5 |
Sources (1)
Inputs to rules-card synthesis. Click any pill with ↗ to open the original source.
LLM memory0.10
BGG tags
Mechanisms (2)
Categories (3)
AncientCard GameFantasy